PARTNERS

Ornatrix Course. Chapter 6.8, Final part.

Demonstration of my workflow on the example of creating a hairstyle with a fringe and loading it into the Marmoset Toolbag.

The final part of this chapter =)


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Hello! With you Krivulya Andrey aka Charly and today I present to you the 8th and final part of the 6th chapter of my basic course about Ornatrix, in which I show the process of creating a gamedev hairstyle with a fringe, and also loading it into the Marmoset Toolbag.

In the comments write wishes, questions, topics of lessons that you would like to see in new releases, etc etc



Content of the video:

00:00 - 00:20 - Intro

00:20 - 03:45 - Editing hairstyles, assigning groups to Edit Guides. Working with a group for fringe. Application of the Rotate Strands modifier. Apply of the Strand Detail to control the detail and edit the Render Settings.

03:45 - 05:25 - Adding another hair bundle in the scene for baking. Turn on of the Create Texture Atlas, Str.Group Tex Islands in Mesh From Strands and convert the entire hairstyle to the Edit Poly. Render preview of hair texture for UV adjustment. Editing of UV-pieces in Unwrap UVW.

05:25 - 06:31 - Export the model to FBX and view the result in the Marmoset Toolbag.

06:31 - 09:32 - Continue to edit the fringe and make changes to the entire hairstyle. Editing the number of triangles in the Strand Detail. Finalization of the hair shader.

09:32 - 15:30 - Demonstration of the final texture for the hair, shader settings and settings for each hair. Install the script Ornatrix Game Tool and analyze its settings.

15:30 - 21:23 - Review of the final mesh of hair and its groups in Edit Guides. Transfer Vertex Normals. Transfer Attributes in Maya. Analysis of the final scene in the Marmoset Toolbag, as well as a demonstration of the settings of the scene and materials.

21:23 - 22:57 - News about the groups in Discord.

22:57 - 23:15 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.


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