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Environment Creation. Chapter 1.1. Introduction to the SpeedTree Cinema 8

Basic SpeedTree Cinema 8 tutorial. In this lesson you will learn how to create a base tree with foliage from the megascans. How to draw and edit trees. What to consider when importing into 3dsmax and when exporting from SpeedTree.






Content of the video:

00:00 - 00:18 - Intro

00:18 - 00:45 - Congratulations with Christmas and Happy New Year.

00:45 - 2:18 - A short story about the plans for this series of lessons. Overview of the new schedule system.

2:18 - 3:30 - Opening of the SpeedTree and adding a Trunk node. Methods for adding the nodes. Changes in the layout of the nodes.

3:30 - 4:45 - Properties tab. Height adjustment in the Spine tab. Skin tab and curve, with which you can control the radius of the trunk thickness. Work with points in the curve editor to create an unusual shape. Presets for the curve. Adding Bezier Points.

4:45 - 5:05 - Configure the flares in the Displacement tab.

5:05 - 6:22 - An important rule for artists who using 3dsmax. Units for export and import. What to do if the imported mesh in SpeedTre hasn't the correct coordinates of the transformation.

6:22 - 8:25 - Addition of Big Branches, Bifurcating Branches and Twigs. Setting up Extend Parent to add the top of the tree. Setting% of parent in the Spine tab to adjust the length dependency.

8:25 - 9:30 - Creation and addition of the bark material. Types of material assignment. Configuring the Uv Map for the each node.

9:30 - 9:51 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

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