Creating a simple explosion in Houdini and Redshift. Timelapse.

Making of my first explosion in Houdini, which I created from a standard PyroFX preset with editing some settings that you can see in this video.





Timing explosion - 120 frames.

Save the simulation cache about 6 hours on a single server - Dual Xeon E5 2670 - 32 Threads - 2,6GHz.

Render one frame with Redshift - 2-5 minutes in HD resolution.

Render of the whole animation - 8 hours on one GeForce 980 TI

The total cache weight is 190GB

Simulation and render was made on our farm - Forrender.com

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Enjoy watching!

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Content of the video:

00:00 - 00:19 - Intro

00:19 - 00:23 - Explosion in Realtime

00:23 - 00:31 - Explosion in SlowMo

00:31 - 00:50 - Demonstration of other renders

00:50 - 00:55 - Creation of a sphere, mountain node for deformation of a sphere and animation of displacement using $T variable.

00:55 - 2:00 - Create PyroFX preset Explosion from the sphere. Settings edition.

2:00 - 2:41 - Creating a camera and lights. Add a Contibution Scale to the Volume renderer.

2:41 - 3:18 - Decrease the resolution of voxels for the fast simulations, add Rop and Shop nodes to configure the render and shaders.

3:18 - 4:08 - Setting the Volume Shader in Redshift.

4:08 - 4:19 - Setting the final resolution of voxels. Save the cache of the simulation to .bgeo files.

4:19 - 5:00 - Loading of the cache of the simulation. Finalization of Volume Shader in Redshift. Creation of primitive geometry of the ground.

5:00 - 5:15 - Final settings. Render in .exr

5:15 - 5:27 - Demonstration of the explosion in Realtime and Slomo.

5:27 - 5:45 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

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