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Redshift Portal Light. Remove noise in the interior. Realistic caustic in Redshift.



In this video, I'm talking about Portal Light in Redshift. On how to deal with noise in the interior and about the fast rendering of realistic caustics. About Redshift Environment map and Dome Light, as well as Back-Plate and Ray-Switch modes. About adjusting caustic details using Caustic Search Radius.






Content of the video:

00:00 - 00:20 - Intro

00:20 - 2:35 - Portal Light. Creation of a basic interior geometry for analyzing the work of this light source. Create the sun and add the Volume light. Test render.

2:35 - 5:49 - Tips for dealing with noise in the interior. Adaptive Error Thresh.

5:49 - 7:53 - Redshift Environment. Add HDRi from the Poliigon website. the Back-Plate tab and a separate exposure setting for the background. Ray-Switch mode and the ability to separately customize HDRi for reflections, refractions and GI.

7:53 - 8:34 - Redshift Dome Light.

8:34 - 8:57 - Redshift Sun.

8:57 - 14:22 - Realistic caustic in Redshift. Creating a rotation body for caustics in Polybrush. Create a SpotLight light source and incorporate Caustic Photons. Redshift Object Properties and enabling caustics for an object using the Cast Caustic Photons option. Create a glass material in Redshift. Removing the caustic noise by increasing the number of photons. Adjust caustic detail using Caustic Search Radius.

14:22 - 16:28 - Render of detailed caustics on our farm Forrender.com with 3*GeForce 1080Ti

16:28 - 17:00 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.


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