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Showing posts from June, 2018

Quixel Mixer road in UE4 and 3ds max. Part 5. Blend Material creation in Unreal Engine 4

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In this video, we will talk about the creation of Blend Material in UE4 by using the Megascans plugin and will paint  on RGB channels using Vertex Paint Mode. Also, we'll look at the water surface settings, resize the assets in the Quixel Mixer and re-export them to the Unreal Engine 4.

Quixel Mixer road in UE4 and 3ds max. Part 4. Export into Unreal Engine 4.

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In this video, we'll talk about exporting in Unreal Engine 4 by using Quixel Bridge . Speak about the settings of Instance and Master materials. Add Distance Based Tessellation to improve the performance of the Displacement map working in the distance.

Quixel Mixer road in UE4 and 3ds max. Part 3. Сreation of the damaged asphalt with puddles.

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In this video we will talk about the creation of the damaged road with puddles.

Quixel Mixer road in UE4 and 3ds max. Part 2. Fresh Asphalt surface. Street decals.

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Adding a fresh asphalt surface. Decals of stripes marking and sidewalk. Customize export to Bridge. Surface and decals settings.

Quixel Mixer road in UE4 and 3ds max. Part 1. Introduction.

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In this video, I'm talking about the new Quixel Mixer and Bridge. I show the program interface and the basic settings. Also, I am talking about the import of PBR material from the Poliigon website.