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Showing posts from November, 2018

PhoenixFD. Simulation of burning fuel. Explosion, dense smoke, dry ice and clouds in the box.

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In this video, we will talk about simulations of burning fuel, explosions, dense smoke and dry ice, the simulation of clouds and PDPlayer, as well as the creation of a preview for it. Video content: 00:00 - 00:18 - Intro 00:18 - 3:00 - Simulation of burning fuel. Create a preview for PDPlayer. 3:00 - 4:42 - Simulation of a conventional explosion and a gasoline explosion. Creating additional light sources during the simulation to obtain interesting effects. 4:42 - 7:47 - Simulation of dense smoke which enveloping the surface of cylinders. The effect of dry ice. 8:50 - 9:54 - Simulating clouds inside a Box Primitive 9:54 - 10:16 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching!

Substance Designer 2018. Bitmap node. Paint mode. Texture editor. Basic parameters.

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In this video - we will talk about the Bitmap node and its creation options. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.

NVIL. Symmetry Tool and how to use it in the retopology creation.

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In this video we will talk about the retopology of symmetrical objects.

Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.

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In this video, we will talk about adding surface imperfections to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.

Quixel Mixer. Creation of PBR material with displacement in 3D-Coat.

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In this video, we will talk about using 3D-Coat to create a Displacement map with PBR material without UV and retopology, as well as importing this material into Quixel Mixer.

NVIL. Weld and Collapse Tools. The retopology of the cylindrical surface.

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In this video we will talk about Weld and Collapse Tools, and also about the retopology of cylindrical  surface.

Why I've switched to Ornatrix for Maya. Demonstration of Viewport 2.0 and HairPhysicalShader

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In this video, we’ll talk about why I switched to Ornatrix for Maya and there will be a demonstration of how Hair Physical Shader and Viewport 2.0 works.

PhoenixFD. Preparing the scene for simulations. Fire preset. VrayGPU and Nvidia AI Denoiser

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In this video we will prepare the scene for the simulation, apply the preset of fire. Watch how the simulation looks in PhoenixFD GPU Preferences and VrayGPU with Nvidia AI Denoiser.

Substance Designer 2018. Three options to add nodes.Comments, Frames and Pins for work organisation.

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In this video we will talk about hot keys for working with nodes. About navigation in 2D and 3D-View. Set up the workspace and analyze 3 options for adding nodes to the Graph Network, as well as learn how to change the visual appearance of the node connection. Learn the menu of the right mouse button and convenient organization of the working space.

World Creator 2. Smooth,Voronoi, Zero Edge and Path filters. Blending between filters.

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In this video we will talk about blending between filters and about Smooth, Voronoi, Zero Edge and Path filters.