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Showing posts from March, 2019

How to Render 1% Viewport Ornatrix Hair in Octane?

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In this video you will learn how to render 1% Ornatrix hair in Octane.

Substance Designer 2018. Tile Generator Settings.

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Substance Designer 2018. Part 5 In this part we will talk about the settings of the "Tile Generator" node

Nvidia RTX 2080Ti perfomance test in Octane render 4.0, 2018, 2019.

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Octane render 4.0, 2018, 2019 perfomance test with Nvidia RTX 2080 Ti.

3D-Coat. Making of creature and render it in Corona Renderer. Part 2.

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Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

Corona Distance Map. Examples. Part 1

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Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more. In this video, I will show how to get an interactive boolean by using the Corona Distance map, as well as how to mix textures to achieve a realistic effect. How to change settings - to influence the blending pattern. Video content: 00:00 - 00:23 - Intro 00:23 - 00:42 - Important info about channel and this tutorial 00:42 - 1:20 - Where to find the texture of Corona Distance Map. 1:20 - 7:28 - The first example of using this map. Zbrush LiveBoolean vs Corona Distance Map Boolean. 7:28 - 10:37 - The second example. Use Corona Distance Map to blend different textures in the Diffuse slot. Bercon Noise. 10:37 - 11:11 - The ending. Video preview of other lessons. If you like this video: ► Click on the “Thumb up” ► Subscribe to the chan

SpeedTree Cinema 8. Collisions and Clusters. Anchor Points.

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SpeedTree Cinema 8. About collisions and clusters. Anchor Points and leaves on the branches texture. We talk about how to remove collisions and create clusters to optimize the tree for engines. Learn to adjust the growth of leaves on the texture with the branch and will add Anchor Points.