Posts

Showing posts from August, 2019

Blender 2.8 tutorial for beginner. Octane render volumetric lighting. Scattering Medium

Image
Blender 2.8 tutorial for beginner. Part 3 In this video, I continue to talk about Blender 2.8 and Octane Render.          In this part we will talk: - About how to make volumetric light by using "Scattering Medium" - How to make color volumetric light - How to make lighting by using stained glass   All Blender 2.8 tutorials  → https://bit.ly/2NCk5Ne          

Blender 2.8 tutorial for beginner. Octane render interactive clouds. Metaballs

Image
Blender 2.8 tutorial for beginner. Part 2 In this video, I continue to talk about Blender 2.8 and Octane Render.         In this part we will talk about:

Blender 2.8 beginner tutorial. Free Octane Render and first impressions. Addons.

Image
In this video, we'll talk about the new Blender 2.8 and official free octane render. The only limitation in it is the ability to render with only one video card. This is a lesson for beginners and I think that everyone can learn something useful from it. The installation of Blender 2.8 was inspired by Andrew Price and Blender Guppy. After 3 days work in it - I wanted to record this video and share my emotions. I'm planning to record a series of lessons about the  Blender 2.8 and addons, which I find useful in my work. More tutorials with Blender 2.8 will be here  → https://bit.ly/2KHA0If

Tutorial about how to export and render the new Ornatrix 3ds max .vrscene in V-Ray Standalone?

Image
Ornatrix 3ds max tutorial In this video we will talk about the new Ornatrix 6.2.3 in which was added a new format for export - Ornatrix V-Ray (.vrscene). We will learn how to export hair to this format by using an example of a simple scene and render it in V-Ray Next StandAlone using the GPU. The difference between this format and the usual .vrscene is that it allows you to faster export the all necessary information and it is specially created for Ornatrix. More Ornatrix tutorials here  → https://bit.ly/2Abqvgc

Redshift Render Car Paint material in 3ds Max tutorial. Part 2

Image
The next part about Redshift Car Paint shader in 3ds Max. In this part, we’ll talk about the density of the "Metalic Flakes" in car paint, about the Clear Coat Reflection settings, and of course, about the interesting methods of adding a bump map to create different types of paint. More tutorials with Redshift  → http://bit.ly/2GrWRVB