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Showing posts from October, 2019

V-Ray GPU Next IPR test on 2080Ti, 1080Ti, i9 9900K, e5-1650v2 and 2*e5-2667

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V-Ray GPU Next IPR test on 2080Ti and 1080Ti video cards, as well as i9 9900K, e5-1650v2 and 2 * e5-2667 processors RTX on - launched just for fan, it was just interesting and wanted to make sure that we should wait for the official Optix 7.0 in the new drivers from NVidia. While it isn't there and this is a nightly build - there really is no acceleration. In some scenes - it is barely noticeable, and in some - worse than without RTX =) But, ChaosGroup still made a huge step in performance compared to previous versions. It used to take 5-30 minutes to compile the fur, now it’s literally a second. It is very pleasing, especially to me, who appreciates every minute. I won't write my conclusions about comparing 2080Ti vs 1080Ti - please do it yourself here. Because I don't like to compare. The purpose of the video is to show the performance of both GPU's and CPU's, as I am interested. And don't do comparisons.           More tutorials: - V-Ray  → htt

Working with Quixel Bridge and UE 4 in 2019. Tutorial for beginners.

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Full details on how to use Quixel Bridge and Unreal Engine 4 in your work in 2019. Other Voice translations on my Channel in Playlists. In this part we will talk about how to: - import materials and create Blend Material from them - paint with different materials on the surface - import 3D asset to UE4 - import vegetation and paint with it on the surface - add the effect of wind on grass - turn on Raytracing and configure basic lighting in UE4 by using the HDRi Backdrop plugin - install Megascans plugin in UE 4.23      More tutorials:   - Quixel → http://bit.ly/2lYV3vZ   - Unreal Engine 4 → http://bit.ly/32ybShJ      Video Content: 0:00 - Information about other translations 0:05 - Tutorial theme 0:39 - Creating a project in Unreal Engine 4 and setting it up. 1:35 - Installing the Quixel Megascans plugin into Unreal Engine 4.23 2:22 - RTX ON 3:49 - Turning on the HDRi BackDrop plugin 5:09 - Collisions in Unreal Engine 4. 6:27- Uploading materials to th

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k. Part 2

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My test with the new Marvelous Designer 9 cloth simulation on the GeForce RTX 2080Ti and core i9 9900K. Comparison of simulation speed.

Ornatrix GPU for Maya. RTX 2080 Ti Perfomance Test in Viewport

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RTX 2080Ti performance test  in working with Ornatrix Plugin for Maya. Not all miscalculations have been transferred to the GPU, but the speed of editing guides is impressive. On my old 1030, I couldn’t calmly show the result to the customer in the viewport even with 400,000 hairs, just twisting the model have bad FPS ... And basically it usually comes to that amount in my works. And there was no question of combing hair and editing guides .. I can't do this on 1030 =) Now, on 2080Ti, as you can see, you can easily rotate 500,000 - 1,000,000 hairs in viewport, as well as comb and edit them with good FPS. Sometime 200 FPS =) Yes, it still has to improve performance with other modifiers, but this is a VERY big step forward and it makes me extremely happy. I've recorded an honest test, without any time speedup of the video ...

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k test

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Substance Alchemist to Octane Render in 3ds Max. Tutorial for beginners.

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Creating a PBR tiled metal material from a single photo in Substance Alchemist and its rendering in Octane Render for 3ds Max.          In this video we will talk about how: - create tiled PBR material from an one photo - export it - import by using Substance Plugin - render by using Octane Render and 3ds Max         More tutorials: - Octane Render → http://bit.ly/2lG40u3 - 3ds Max → https://bit.ly/334KlVV - Substance Alchemist → http://bit.ly/2M9GOiP            Video Content: 0:00 - Information about the subtitles 0:05 - Tutorial theme 0:32 - About the texture with which we will work 0:56 - Creating PBR material in Substance Alchemist 4:28 - Equalizer filter to adjust the texture light and shadows 5:30 - Tiling Filter to create a tile texture. 7:33 - Dust Filter for dirt and dust. 8:37 - Paint Filter to create paint 10:01 - Rust Filter for rust effect 12:29 - Saving and exporting material 13:18 - Installing Substance Plugin for 3ds Max 14:51 -

Blender 2.8 tutorial for begginer. Addons. Introduction to Creative Bundle. Part 1

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Tutorial about Blender Guppy addons pack  - Creative Bundle Part 1.           In this part we will talk about how: - call the menu "Cubber" and "IceTools" - use hot keys to speed up work with these add-ons - correctly project the model onto the surface of the selected object - draw an object - change the position of the 3D cursor - use different types of boolean operations in the Creative Bundle