Posts

Showing posts from 2020

Unreal Engine 4 + Brushify. Part 2.

Image
  In this video, I continue to show the capabilities of the Brushify plugin in Unreal Engine 4. In it we will talk about how: → Adjust water shader → Add foam and smooth transition to sand → Change HDRi lighting by selecting presets from the Brushify library → Add vegetation and trees to the selected area → Create forest → Adjust normal shadows and shadings      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx - Unreal Engine 4 → https://bit.ly/2ExhTEx - Brushify → https://bit.ly/35xNbF0      Video content: 0:00 - Lesson topic. 0:36 - Important information for the development of the channel 1:01 - Setting up the water shader 3:18 - Change HDRi lighting 5:03 - Adding vegetation 8:21 - Creation of the forest 9:43 - Adjusting quality shadows 11:08 - Forrender Renderfarm 11:15  - Promo code to use 15% lifetime discount on our render farm. 11:18 - Info-partners 11:22 - Ending and preview of other lessons.            Stay tuned for updates: ★Instagram - http://instagram.com/akcha

World Creator 3. Alpha.(build from 17 dec-2020) Experiments #8

Image
  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 8. This is a video without editing. Like a live stream in a previous part. 17 Dec 2020 - Developers made many improvements and promised, that Alpha will available on 23rd December 2020 to all Professional Licensees of World Creator 2. In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape" Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk * 5 → https://youtu.be/sLiN6rBky4Q * 6 → https://youtu.be/x5o0Y318-BQ * 7 → https://youtu.be/atoRy5Ytwzw WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will

Created 130 Xgen presets for the new Coiffure Maya update. What changes included?

Image
Hi, everyone! We have a fantastic update of Coiffure for you which we released with Florian Croquet I did about 130 Xgen Presets for HairCards baking with his tool. This is a small video about this update. More tutorials coming soon. Coiffure plugin - https://gumroad.com/a/476017779  News with instructions - https://www.artstation.com/artwork/rAeJbG  Detail Tutorials - https://www.youtube.com/channel/UC-X3AGZHqx9NDdX81cQmuxg/featured

World Creator 3. Alpha.(build from 26 nov-2020) Experiments #7

Image
  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 7. This is a video without editing. Like a live stream in a previous part. 26 Nov 2020 - developers updated the new Custom Base Shape. Now it has its own icon, "create" button, and improved subdivision tool. In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape" Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk * 5 → https://youtu.be/sLiN6rBky4Q * 6 → https://youtu.be/x5o0Y318-BQ WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version o

Ornatrix v3 Workflow: How to get groups from ClumpIds and use "hide" in HairFromGuides?

Image
  Since Ornatrix v3 is out now. I decided to record such short videos without sound (with subtitles) demonstrating new instruments and how I personally use them in my work. Why no sound? Because - this way I will release faster. In this tutorial, I'll show you how: → Add ClumpIds → Get a group for each of the Clumps → Isolate the desired part with hair → Use the new "Surface Tracking" feature in Edit Guides.      More tutorials: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk - Ornatrix Maya → https://bit.ly/2HILywo - Ornatrix 3ds Max → https://bit.ly/3nXZOAN      Video content: 0:00 - Information about subtitles and channel support. Thanks. 0:29 - Getting ClumpIds for clumps. 0:44 - Getting groups for each of the clumps. 2:03 - How to use "Hide" in "HairFromGuides" and demo of the new "Surface Tracking" in EG. 7:31 - Forrender Renderfarm 7:38 am - Promo code to use a 15% lifetime discount on our render farm. 7:40 - Info-partners 7:44 - Endin

World Creator 3. Alpha.(build from 11 nov-2020) Experiments #6

Image
  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 6. This is a video without editing. Like a live stream in a previous part. So, now the WC team added the new revolutionary Custom Base Shape!!! In the first minutes, I show this tool and then show the making of another world from my imagination =)  Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk * 5 → https://youtu.be/sLiN6rBky4Q WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version . That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major

Fstorm. Hair render test on 2x2080ti in 3ds Max.

Image
I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI in FStorm. Render time - 2m14s Samples - 10 000 Noise - 0.003 Primitives - 36.244.724 Other benchmarks - https://bit.ly/35QQVB5 This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.faceb

Unreal Engine 4.26. Alembic Hair. Q&A Part 3. Official answers from the community.

Image
  Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 3. Previous parts: → https://youtu.be/IpSVbYveTQA → https://youtu.be/vK05WU0YpV4  In this video we'll talk about how: → Dye the hair bundles and their ends in different colors → Import this into Unreal Engine 4 → Fix alembic scripts error for exporting Xgen hair → Draw Vertex Paint in Xgen → Fix problem with Roughness → Fix chaos on eyebrows and other facial hair → Use animated alembic with Groom plugin → Export hair from Houdini,      More tutorials: - Unreal Engine 4  → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ      Video content: 0:00 - Lesson topic. 0:39 - Information for those who want to support this channel 1:00 - Acknowledgments 2:17 - How to color hair in Ornatrix without texture maps and UV coordinates? Is this possible in Xgen? 7:41 - Export channel vertexes for Unreal Engine 4 9:35 - Import of Alembic Hair to