How to Generate Hair Cards in Ornatrix for Cinema 4D

How to Generate Hair Cards in Ornatrix for Cinema 4D

If you work with digital hair in games, stylized characters, or real-time pipelines, hair cards are still one of the most practical solutions. In this tutorial, I show how to generate hair cards automatically in Ornatrix for Cinema 4D using the Mesh from Strands workflow.

This approach helps convert dense strand-based hair into cleaner, more optimized geometry that can be used for game-ready assets, stylized characters, and real-time character production.

Why this workflow matters

Building hair cards by hand can take a lot of time, especially when you already have a detailed groom. With Ornatrix for Cinema 4D, you can speed up the process by turning strands into mesh-based hair cards directly inside your grooming workflow.

This makes the technique especially useful for:

  • game character hair
  • stylized hairstyles
  • real-time character production
  • Unreal Engine pipelines
  • optimization of complex hair grooms

What you will learn in this tutorial

  • how to prepare a groom in Ornatrix for Cinema 4D
  • how to organize strands into groups
  • how to use Mesh from Strands
  • how to generate hair card meshes automatically
  • how to build a cleaner workflow for game-ready hair

Who this tutorial is for

This lesson will be useful for 3D artists, character artists, groom artists, and anyone working on hair for games or real-time rendering. If you want a faster way to move from strand-based grooming to optimized hair cards, this workflow can save a lot of production time.

Watch the tutorial

Final thoughts

Ornatrix for Cinema 4D gives you a flexible way to build hair for different production needs. Automatic hair card generation is a very useful technique when you need to balance visual quality and performance, especially in game pipelines.

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