Hello everyone! I created this blog to post the all my 3d turorials which I make for free on my youtube channel.

All of them is absolutely free.
  • You can see the list of lessons by going to this LINK
15% promocode - charlytutors on the

Provide this code to our managers and you will receive 15% discount for the each render.
But this discount, as if life-long and accumulates from the amount you spend.

That is, by giving a promotional code to our managers - you will receive a 15% discount on every order. + The more often you use the farm, the percentage increases with time. The maximum lifetime discount is 60%

Well, how? Cool? Run to render with us =)

We have the lowest prices among the all rendererfarms. The ability to work through a remote desktop, teamviewer or using an application on the site - to send the tasks.

Any missing soft will buy and install. Powerful Xeon-servers for CPU rendering, and GPU servers for GPU =)

GPU render tests can be viewed on my channel -

Happy viewing!

Best regards, Andrew Krivulya Charly

Ornatrix Maya. Curves From Strands. Width guides. Smooth and comfortable combing in Maya.

In this video we will talk about converting guides to splines by using Curves From Strands operator and exporting these splines to the 3dsmax. Compare the results in the 3dsmax and Maya viewport. We will also talk about conveniently combing guides in Maya, setting their width in Viewport and smoothing them.

PhoenixFD. Simulation of burning fuel. Explosion, dense smoke, dry ice and clouds in the box.

In this video, we will talk about simulations of burning fuel, explosions, dense smoke and dry ice, the simulation of clouds and PDPlayer, as well as the creation of a preview for it.

Video content:

00:00 - 00:18 - Intro

00:18 - 3:00 - Simulation of burning fuel. Create a preview for PDPlayer.

3:00 - 4:42 - Simulation of a conventional explosion and a gasoline explosion. Creating additional light sources during the simulation to obtain interesting effects.

4:42 - 7:47 - Simulation of dense smoke which enveloping the surface of cylinders. The effect of dry ice.

8:50 - 9:54 - Simulating clouds inside a Box Primitive

9:54 - 10:16 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.

If you like this video:
► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Production  Music  courtesy  of  Epidemic  Sound"

#phoenixfd #vfx #chaosgroup

Substance Designer 2018. Bitmap node. Paint mode. Texture editor. Basic parameters.

In this video - we will talk about the Bitmap node and its creation options. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.

Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.

In this video, we will talk about adding surface imperfections to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.

Quixel Mixer. Creation of PBR material with displacement in 3D-Coat.

In this video, we will talk about using 3D-Coat to create a Displacement map with PBR material without UV and retopology, as well as importing this material into Quixel Mixer.