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Redshift Render Car Paint material in 3ds Max tutorial. Part 2

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The next part about Redshift Car Paint shader in 3ds Max. In this part, we’ll talk about the density of the "Metalic Flakes" in car paint, about the Clear Coat Reflection settings, and of course, about the interesting methods of adding a bump map to create different types of paint. More tutorials with Redshift  → http://bit.ly/2GrWRVB