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Showing posts from April, 2026

Autodesk Member Spotlight: My Journey in 3D Grooming, LookDev, and Education (anounce)

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Autodesk Member Spotlight: My Journey in 3D Grooming, LookDev, and Education I’m happy to share that Autodesk Community featured me in a new Member Spotlight interview. In this conversation, I talk about my journey in 3D art , how I found my path in grooming and look development , and how teaching and sharing knowledge gradually became an important part of my professional life. We also touched on several topics that have shaped my career over the years: how one small question from a viewer helped define my specialization my experience working on character-focused projects for cinematics and games the difference between offline and real-time workflows why I prefer deep focus on one project instead of splitting attention across many tasks how R&D, personal projects, and knowledge-sharing can open unexpected creative opportunities For me, this interview is not only about milestones. It is also about growth, consistency, curiosity, and staying connected to t...

Ornatrix Cinema 4D Warp Modifier - Precise Hair Manipulation

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In this tutorial, you will learn how to control hair distribution in Cinema 4D using the "Warp Roots" modifier in Ornatrix. If you have ever struggled with uneven hair, fur, or feather placement, this workflow gives you precise, paint-based control over root positions directly on the surface. This technique is especially useful for: feathers and stylized grooms sparse fur setups art-directed hair distribution What You Will Learn why hair distribution can be difficult to control how to add the "Warp Roots" modifier to your Ornatrix stack why proper UVs are required for this workflow how to create a Per-Strand channel with Edit Guides how to visualize strand channels for easier painting how lighter and darker values affect root bunching and spreading how to refine the result using Strength and Resolution Chapters 00:00 - Why hair distribution is difficult 00:18 - Adding Warp Roots and UV requirements 00:31 ...

Introduction to Ornatrix 9 3ds max | Ep 5

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Introduction to Ornatrix - Episode 5: Creating Natural Bangs in 3ds Max In Episode 5 of the "Introduction to Ornatrix " series, we focus on one of the most important steps in hair grooming - creating a natural transition from the parting to the bangs. This stage often defines whether the hair will look believable or artificial, especially in close-up character work. Why Bangs Are Difficult in Grooming Bangs may seem simple at first, but this is exactly where many grooming setups start to break. Incorrect guide flow Wrong root direction Lack of smooth interpolation If these elements are not handled correctly, the hair quickly loses its natural structure and starts to feel artificial. Workflow Overview In this tutorial, I go through a clean and production-oriented workflow for building a smooth transition from the parting to the fringe. Using the Plant Tool for precise guide placement Interpolating between guides to create smooth hair flow ...