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Showing posts from October, 2020

World Creator 3. Alpha.(build from 16 oct-2020) Experiments #5

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  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 5. This is a video without editing. Like a live stream in a previous part. The main goal is to achieve something new, not from the real world, but looking not worse =) that is why I don't watch references =) This is like searching =)  Still missing a manual form editing, but this is still Alpha and I remember that =) Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and

World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1

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  World Creator 2 Tutorial Series Part 13 In this video, we'll talk about how: → Create terrain using World Creator 2 and using sculpting tools, as well as different filters. → Create a special sand mask near the ocean → Import this terrain into Unreal Engine and Brushify → Assign auto-material → Configure Distance Tilling and enable Triplanar → Add a sand layer and apply the mask from World Creator.     More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx - Unreal Engine 4 → https://bit.ly/2ExhTEx - Brushify → https://bit.ly/35xNbF0      Video content: 0:00 - Lesson topic. Thanks. 0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the "Custom Base Shape". 4:48 - Adding Area and sculpting. 6:19 - Filters: "Mountains", "Sediment", "Erosion Fluvial", "Canyon Eroded". 9:23 - Sculpting the entire landscape 12:12 - Sand texture and mask for Unreal Engine 4 14:50 - Creating a project in Unreal Engin

Arnold 6 GPU. Hair render test on 2x2080ti+NVLink in 3ds Max. RTX ON

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with RTX.  Standard GPU settings = 9 min. This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! Other benchmarks - https://bit.ly/35QQVB5             Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly         

Octane Render 2020. Hair render test on 2x2080ti+NVLink in 3ds Max. RTX ON

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with RTX. 10 000 samples = 23 min. This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! Other benchmarks - https://bit.ly/35QQVB5 Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly

World Creator 3. Alpha.(build from 2 oct-2020) Experiments #4

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  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 4. This is a video without editing. Like a live stream in a previous part. The main goal is to achieve something new, not from the real world, but looking not worse =) that is why I don't watch references =) This is like searching =)  Still missing a manual form editing, but this is still Alpha and I remember that =) Since 10 sep-2020 builds there are many updates and just watch the first minutes to understand what developers added =)  Then I show the making of another world from my imagination =)  Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a

Create cobwebs with KobVebs plugin in Maya and render with Redshift.

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  A tutorial about rendering the cobwebs in Redshift with the KobVebs plugin in Maya. In this video we'll talk about how: → create a simple spider web from the drawn curves. → render the result in Redshift → create a spider web between meshes or polygons and the resulting spider strings. More tutorials: - Maya → http://bit.ly/2NVabpZ - Redshift → https://bit.ly/349zk73 Video content: 0:00 - Lesson topic. 0:54 - Installing the KobVebs plugin 2:53 - Making a simple web 10:06 - Render in Redshift 12:52 - Cobweb on several spheres 14:44 - How to make a spider web between the selected polygons? Render the result 22:48 - Web creation modes 24:06 - Forrender Renderfarm 24:12 - Promo code to use a 15% lifetime discount on our render farm. 24:15 - Info-partners 24:18 - Ending and preview of other lessons. Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.faceboo