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Showing posts with the label landscape

Unreal Engine 4 + Brushify. Part 2.

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  In this video, I continue to show the capabilities of the Brushify plugin in Unreal Engine 4. In it we will talk about how: → Adjust water shader → Add foam and smooth transition to sand → Change HDRi lighting by selecting presets from the Brushify library → Add vegetation and trees to the selected area → Create forest → Adjust normal shadows and shadings      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx - Unreal Engine 4 → https://bit.ly/2ExhTEx - Brushify → https://bit.ly/35xNbF0      Video content: 0:00 - Lesson topic. 0:36 - Important information for the development of the channel 1:01 - Setting up the water shader 3:18 - Change HDRi lighting 5:03 - Adding vegetation 8:21 - Creation of the forest 9:43 - Adjusting quality shadows 11:08 - Forrender Renderfarm 11:15  - Promo code to use 15% lifetime discount on our render farm. 11:18 - Info-partners 11:22 - Ending and preview of other lessons.   ...

World Creator 3. Pre Alpha. Experiments #1

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The process of creating a landscape in World Creator 3. Pre-Alpha. Experiments. Part 1. WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been...

Environment Creation. Chapter 1.1. Introduction to the SpeedTree Cinema 8

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Basic SpeedTree Cinema 8 tutorial. In this lesson you will learn how to create a base tree with foliage from the megascans. How to draw and edit trees. What to consider when importing into 3dsmax and when exporting from SpeedTree.

World Creator 2. The creation of a fantasy world. Part 2 #Corona #Megascans #3dCoat #3dsmax

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The continuation of the 1st part of creating a fantasy world for the project "The Forester". This video shows the process of setting up of the fog, modeling the clouds in 3D-Coat, setting their shader in Corona Render and the render on our farm forrender.com For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our managers - will receive a 15% discount for render.

World Creator 2. The creation of a fantasy world. Part 1 #Corona #Megascans #3dCoat #3dsmax

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Continue to create the worlds for the project "The Forester". In this video I show the process of creating the world in the World Creator 2. Then export maps and masks in the 3dsmax. Render in Corona, as well as create clouds and fog in 3d-Coat. Also I show the download Megascans materials and their use in conjunction with the resulting masks from the World Creator 2.