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Showing posts with the label groom plugin

Mastering Metahuman Hair Painting with Ornatrix and Unreal Engine 5

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  In this video, I show how I created a complex hair painting in Metahuman using the Ornatrix plugin for Unreal Engine 5. I use the Vertex Hair Paint feature to paint the hair color directly on the hair model, allowing me to achieve a more accurate and realistic result. After finishing the painting, I demonstrate how to enable the display of the hair color in a special shader. This allows me to achieve a more realistic and natural look for the hair in my projects. Throughout the video, I explain each step of the process in detail and provide tips to help you create your own Metahuman hair painting using Ornatrix. I also discuss some best practices for working with Vertex Hair Paint and shaders to help you achieve the best results. Overall, if you want to learn how to create a beautiful and realistic hair painting in Metahuman using Ornatrix and Unreal Engine 5, then this video is for you! ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough t...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Part 2

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  This is the second episode of the series in which I continue to create the hairstyle for "Commander" by Samir Mir - using Ornatrix Maya and V-Ray. --- PREVIOUS SERIES: 1 - https://youtu.be/RL-SVxgH8N8   ---  In this video: ➡️ Show the working with guides in "Edit Guides" - using the "Comb" and "Grow Shrink" brushes ➡️I also demonstrate the "Isolation" tool in "HairFromGuides", which allows you to isolate the selected part of the hairstyle - to optimize the "viewport" performance and ease of use. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for years - the release of each episode, and also - plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions on grooming - then support me on Patreon - https://bit.ly/3nAi4B4    --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What are we going to talk about in this video? 0:28 - ...

3D Grooming in "Wylder" for Engine House - in Ornatrix Maya / 3ds Max / Unreal Engine (groom plugin)

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  In this video - I talk about creating hairstyles for the cartoon "Wylder" , which I did with Engine House VFX using Ornatrix Maya / 3ds Max / Unreal Engine. More information about the cartoon on the Epic Games Blog (ENG)- https://bit.ly/3jOFG3D   And also in UE4Daily (RU) - https://ue4daily.com/blog/engine-house     In this video: ➡️I'll tell you what modifiers I used to create the father's hairstyle and beard, as well as the son's hairstyle. ➡️I will show you the shader and groom settings in the Unreal Engine. ➡️ I'll tell you where you can see additional information about the cartoon, read about the creation process, etc. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers community in Discord + receive feedback on work, answers to questions about grooming - then support me on Patreon - https://bit.ly/3nAi4B4     -...