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Showing posts with the label metahuman creator by epic games

Ornatrix / Maya: Create a Character Hairstyle for Meta Human | Episode 1

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  This is the first episode of a series on how to do hair in Ornatrix for Maya, based on references from the https://www.3d.sk/   In this video we'll talk about: ➡️How do I import my character into Maya created in MetaHuman - using Quixel Bridge? ➡️Where to get quality references for hairstyles? ➡️How to properly separate the scalp? ➡️And what workflow will I be using in this series? --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What am I talking about in this video? 0:18 - Welcome and what is this channel about? About Patreon and VIP-Discord chat. 0:41 - Autodesk Point. 0:56 - Ephere 0:59 - Good news for Ornatrix fans. 1:16 - Channel support 1:38 - About Youtube Community 1:50 - Demonstration of the character in MetaHuman 2:08 - Where do I get my references? 2:23 - How to download a whole photoset? 2:40 - Demonstration of quality. 2:52 - Free Asset 3:00 - Demonstration of high-quality head scans 3:07 - New assets with higher resolution. By the way, I'm wrong - when they updat...

Meta Human creator by Epic Games. My first character test.

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  Today I finally got access to MetaHuman creator from Epic Games. Anyone can get access. It is enough to go to the site - https://www.unrealengine.com/en-US/metahuman-creator   and click the "Request Access" button. While this is beta and a lot is missing, but already very impressive. Firstly, I personally was impressed by the fact that the work is done in a browser and I did all this on a weak laptop with a Radeon video card - 2GB. Secondly, the quality of the characters. It is very close to a real person .. These emotions, wrinkles, pores ... You really believe. And the most important thing is good quality hair. But of course, it will be more interesting to me when they give me the opportunity to import my own groom assets. I have long dreamed of an editor that would allow me to create a full-fledged character for my hair so quickly in real time... Because really, to create a character of this quality, it takes at least a month ... well, maybe 3-4 for a very high-quality o...