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Showing posts from December, 2019

Fur creation with Ornatrix 3ds max and render in Redshift.

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Substance Designer 2019. Create a rope pattern. Part 2

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Substance Designer. Part 6.2 In this part, I will continue to tell about creating a rope pattern and show how to get a finished version with a pile.     More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video Content: 0:00 - Greetings and congratulations on the upcoming holidays =) 0:30 - The process of creating villi using the "Tile Sampler" and adding them to the main form. 6:17 - Setting the pile to get the final result. 10:20 - Forrender Renderfarm 10:31 - InfoPartners 10:34 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my exper

RailClone 3ds max. Chapter 2.3. L1S Array creation.

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In this part we will talk about how: - create an L1S Array generator to modeling a building by spline      More tutorials: - 3ds Max  →  https://bit.ly/334KlVV - RailClone → http://bit.ly/2lDDodc      Video Content: 0:00 - Welcome and lesson topic. 0:54 - Overview of the scene for the lesson 3:09 - All about working in Style Editor. 5:07 - Creating L1S Array 5:53 - Start and End nodes 6:30 - Corner node 6:50 - BC Offset 7:43 - Evenly 9:00 - Default segment 9:21 - Rules and Default Mode 10:56 - Forrender Renderfarm 11:07 - InfoPartners 11:10 - The ending and previews of other lessons.            Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 200

Substance Designer 2019. Create a rope pattern.

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Substance Designer. Part 6.1 In this part, I will continue the discussion about the settings of the Tile Generator node, and also talk about how: - create the base of the rope pattern      More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video content: 0:00 - Welcome and the tutorial topic. 0:18 - Color tab in the Tile Generator settings. 0:30 - Luminance by Number 1:19 - Luminance by Scale 1:47 - Checker Mask 1:51 - Horizontal mask 1:55 - Vertical mask 1:59 - Random mask 2:06 - Invert mask 2:09 - Blending Mode and Background color 2:35 - Global Opacity 2:40 - Reverse Rendering Order 3:18 - The process of creating the base of a rope pattern. 10:21 - Forrender Renderfarm 10:32 - InfoPartners 10:35 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https:

Substance Alchemist to Octane Render for Blender 2.81

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In this tutorial we will talk about how:  - use material from Substance Source - upload it to Substance Alchemist - Add a few other layers - export this material from Substance to Blender 2.81 - Render it in Octane Render.

Creating Real-time hair with Ornatrix Maya and Vray. Part 2

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In this part we will talk about how to bake: - ROOT and ID maps in V-Ray Render - AO and DIRECT maps in Arnold Render - Normal Map in Knald And also about how to avoid bugs when baking in the new Maya 2019.2      More tutorials: - Ornatrix  →  http://bit.ly/2klPh7r  - V-Ray → http://bit.ly/2kB9ari - Maya → http://bit.ly/2NVabpZ      Video Content: 0:01 - Information about the other voice translations 0:06 - Welcome and lesson topic 0:33 - Fixing a roasting bug in Maya 2019.2 1:29 - ROOT and ID maps in V-Ray Render. 5:42 - AO and DIRECT maps in Arnold Render 10:35 - Preparing the model for baking in Knald. 12:18 - Baking Normal Map in Knald. 13:55 - What will we talk about in the following parts? 14:12 - Forrender Renderfarm 14:21 - Info-Partners 14:24 - The ending and previews of other lessons.            Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/art