Unreal Engine 4.25. Alembic Hair. Q&A Part 1. Official answers from the community.
Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. In this video, I answer questions such as: - solve the problem with DOF / Motion Blur artifacts while rendering hair? - transfer color from Xgen / Ornatrix to Unreal Engine 4? - avoid problems with wool simulation during Bind to skeleton mesh? - export hair from Xgen in three ways using different scripts? - solve the problem with Backface Culling during Scale X = -1? - set up a shader and add texture render? - to flip the texture? - improve shadow rendering and hair/fur quality? More tutorials: - Unreal Engine 4 → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ Video content: 0:00 - Lesson topic. 0:29 - Acknowledgments 2:02 - Alembic Hair Groom Asset + DoF = artifacts around edges. Official response from the developers. 4:07 - Color transfer from Xgen / Ornatrix 5:39 - Answer from developers about RootUV and Per Strands /...