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Showing posts with the label 3d hair

How to Generate Hair Cards in Ornatrix for Cinema 4D

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How to Generate Hair Cards in Ornatrix for Cinema 4D If you work with digital hair in games, stylized characters , or real-time pipelines, hair cards are still one of the most practical solutions. In this tutorial, I show how to generate hair cards automatically in Ornatrix for Cinema 4D using the Mesh from Strands workflow . This approach helps convert dense strand-based hair into cleaner, more optimized geometry that can be used for game-ready assets , stylized characters, and real-time character production. Why this workflow matters Building hair cards by hand can take a lot of time, especially when you already have a detailed groom. With Ornatrix for Cinema 4D, you can speed up the process by turning strands into mesh-based hair cards directly inside your grooming workflow. This makes the technique especially useful for: game character hair stylized hairstyles real-time character production Unreal Engine pipelines optimization of complex hair grooms ...

Stop Guessing Hair Volume: The Raw Scan Workflow for Bangs (Ornatrix / 3ds Max)

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  The " Uncanny Valley " often hides in the forehead. Specifically, in how the hair transitions from the scalp (the parting) and how the bangs sit relative to the face. In  Episode 3  of our specialized Grooming Course, we tackle the most defining area of any hairstyle: The Parting and The Bangs . The Problem: Grooming on Proxies Many 3D artists make a fundamental mistake: they judge hair volume based solely on the low-poly proxy mesh ( retopo ). The problem? A proxy mesh is an approximation. It often lacks the subtle surface nuances of the real head. If you groom the bangs "by eye" on a proxy, you often end up with two issues: The "Wig" Effect:  The hair sits too high/far from the skin. The "Clip" Effect:  The hair intersects with the real volume of the forehead when rendered. The Solution: Raw Scan as a Reference In this tutorial, I demonstrate a production-proven technique:  Loading the Raw High-Res Scan . I don't just use this for colli...

Mastering the Mask Pipeline in Ornatrix 9: Strand Groups & Selection Hacks (Ep 2)

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  Welcome back to the Charly Tutors blog! Today, we are diving into Episode 2 of our new collaboration series with Ephere . We are tackling one of the most common frustrations in 3D grooming: Managing Chaos . When creating graphic hairstyles like a sharp Bob cut , working with a single hair object can quickly become a nightmare. You try to comb the back, but you accidentally mess up the internal layers. You try to select the roots, but you grab the tips. The solution? The Mask Pipeline . What is the Mask Pipeline? The core concept is moving away from "eyeballing" and towards a procedural, grouped structure + painted masks for distribution and etc . In this tutorial, we demonstrate how to assign specific Strand Groups to logical zones of the head: Occiput (Back) Temples (Sides) Bangs (Front) By using the Edit Guides modifier, we can instantly isolate, hide, or lock these groups. This gives you surgical precision over your groom. 🔥 The "Strand Len...

Stop Struggling with Guides! Ornatrix 9 Basics | Ep 2

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  RU voice  here Welcome to Episode 2 of our Ornatrix 9 Mini-Course ! 🎓 Today we cover Guide Selection and Parting setup . Author -  @charlytutors  Music -  @imagineartofficial  💡 Cheat Sheet: CTRL - Add to selection ALT - Deselect SHIFT - Change selection radius Tip: Enable " Affect Selected Only " to comb precise areas. Fix: If Rotate doesn't work, turn OFF " Modify Roots ". Plant Tool : Use it to add missing strands. Subscribe so you don't miss Episode 3! 🔔 #ornatrix #3dsmax #3dhair #grooming #andrewkrivulya

Ornatrix 9 Masks Pipeline | Hair Grooming Basics | Ep 1

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  Starting a new groom can be chaotic without a proper structure. In this episode of " Introduction to Ornatrix 9 ", I break down the Masks Pipeline - a clean and efficient method to control your hairstyle from the very beginning. I will guide you through the process of using painted density masks to generate guides, and show you how to master the Surface Comb modifier . You'll learn how to use Sinks for precise direction control, why checking the documentation is vital, and how to use advanced features like " Affect Whole Strand " to adjust length dynamically. SOFTWARE: Ornatrix 9 for 3ds Max Instructor -  @charlytutors  Key Moments: 00:00 - The Masks Pipeline: Separating the scalp 00:20 - Importance of references & hairlines (ZEN article) 00:42 - Setting up Guides From Mesh & Distribution Maps 01:05 - Initial length adjustment 01:33 - Adding the Surface Comb modifier 02:00 - Pro Tip: Always check Ephere documentation 02:27 - How to cre...

Zbrush Fibermesh to Cinema 4D | Ornatrix Hair Workflow + Redshift Render

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  #Ornatrix #Redshift #Cinema4D In this tutorial I’ll show you the full process of transferring Fibermesh hair from ZBrush into Cinema 4D, converting it into Ornatrix guides, grounding and refining them, preventing intersections with the body, filling gaps with new guides, previewing hair in the viewport, and rendering with Redshift. Everything is explained step by step - so you can easily follow along and repeat this workflow in your own projects. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Chapters / Timestamps: 00:00 Intro 00:04 Import Fibermesh from ZBrush to Cinema 4D 00:18 Prepare Cinema 4D preferences and GoZ settings 00:37 Export hair from ZBrush and transfer via GoZ 00:53 Import and adjust hair mesh in...

How to Export Hair From ZBrush To Unreal with Ornatrix?

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  In the previous lessons, we exported hairstyles from ZBrush into Maya and 3ds Max with Ornatrix. This time, we’ll take it further and bring the hairstyle all the way into Unreal Engine. You’ll learn how to: • Export curves from ZBrush and prepare them in Maya • Convert curves into Ornatrix guides and export with Ornatrix Alembic • Import into Unreal Engine and set up the Groom component • Edit and refine the hairstyle with Ornatrix UE tools • Adjust density, brush new strands, and tweak hair materials By the end, you’ll have a complete workflow from ZBrush to Unreal with a fully editable hairstyle inside Ornatrix UE. Have you tried bringing ZBrush grooms into Unreal yet? Share your experience in the comments! ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore...

ZBrush to Maya with Ornatrix Ep. 2: Your FASTER Hair Workflow 🔥

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  Welcome to Episode 2 of the ZBrush to Maya with Ornatrix series! In this tutorial, we move beyond the full-resolution export and dive into a much faster, more optimized workflow. Learn how to create beautiful, complex hair from a lightweight set of guides, giving you more speed and flexibility in your grooming process. This method is perfect for creating production-ready assets efficiently. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro & Recap of Episode 1 00:22 - The Optimized Workflow: What We'll Cover 00:45 - Exporting Lightweight Curves from ZBrush (Low PreViz) 01:04 - Importing & Grounding Guides in Maya 01:39 - Filtering & Reducing Guide Count with the Ornatrix ...

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 3

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  ZBrush to Ornatrix 3ds Max: Lighter Curves & Mesh Strips | Ep. 3 - 3D Hair Series | Andrew Krivulya Charly Hey everyone! Charly here with Episode 3 of our 3D Hair Series! Today, we’re diving back into ZBrush to export lighter curves and mesh strips to Ornatrix in 3ds Max. Learn to trim guides with Ox Filter, use Hair From Mesh Strips, and compare workflows with V-Ray rendering in Chaos Vantage. Stay tuned for more episodes! Check timestamps below and subscribe for pro 3D hair tips! ___ Timestamps: 0:00 Intro to Episode 3 with Charly 0:06 Recap: Episode 2 Lighting & V-Ray Setup 0:29 Episode 3 Overview: ZBrush Exports 0:49 Exporting Lighter Curves from ZBrush 1:06 Importing Curves to 3ds Max 1:09 Building Fibers in Ornatrix 1:33 Grounding Strands to Scalp 1:37 Filtering Guides with Ox Filter 1:55 Manual Guide Cleanup 2:02 Adding New Guides 2:22 Pushing Strands for Volume 2:44 Collapsing Guides to Scalp 2:51 Generating Hair with Ox Hair From Guides 3:09...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...