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Showing posts with the label quixel megascans

Working with Quixel Bridge, World Creator 2, and UE 4 in 2020. Tutorial for beginners.

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Landscape creation in World Creator 2, export to Unreal Engine 4 and work with materials from Quixel Bridge - Megascans. The first part - https://www.youtube.com/watch?v=Ijlm2zdbC_8 In this part we will talk about how: - create a landscape in World Creator 2 with 4K textures. - experiment with filters and get the desired shape - optimize Viewport in World Creator for comfortable work on weak video cards - create multiple texture layers - add sand texture based on ocean level - import the created landscape into Unreal Engine 4 using two methods - import Megascans materials using Quixel Bridge - create a special function that allows you to draw these materials on the landscape - fight with tiling and create special parameters for this - configure displacement - increase memory in Texture Streaming Pool and fix Texture Streaming Pool Over *** Budget error. - export Split terrain from World Creator 2 - use World Compositor and Levels Tool in Unreal Engine 4 - import...

Creating an environment concept in 1 hour. V-Ray GPU Next, Megascans, ForestPack, 3dsmax

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1 Part 1. In this part I will show how to use V-Ray GPU Next, Quixel Bridge and ForestPack to create a scene with rocks, as well as get a real atmosphere using V-Ray Aerial Perspective. Part 2  In this part, I continue to work with assets from Quixel Bridge, set up V-Ray Aerial Perspective and Environment Fog, as well as render the final image and in the end I do easy post-processing in Photoshop using the Render Elements + Corona Image Editor. Renders - https://www.artstation.com/artwork/BmPaBk