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Showing posts with the label textures

Export EXR file from 3D-Coat to create a brush in Quixel Mixer. Texturing an asset.

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In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.

Poliigon PBR - material. Setup this material in Vray Next for Maya.

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In this video we will talk about the new Vray Next for Maya and Poliigon PBR material.