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Showing posts with the label 3d уроки на русском

Ornatrix/3ds Max: How I make braids and fringe?

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  In this series, I talk about what settings I use to create realistic braids using HairFromMeshStrips in Ornatrix and also show the rest of the modifiers to improve the result on rendering in 3ds Max + V-Ray.  I also talk about how I created the fringe and what tools I used. Creating Realistic Hair in Blender for Cycles Render - https://bit.ly/39KZm4g   15% OFF Coupon code: WFN15 If you find my videos USEFUL, you can express THANKS by supporting me on Boosty - https://bit.ly/3sLyBDU   - for this you will receive a lot of exclusive material, which includes early video WIPs, ad-free lessons, model discounts, and many what is interesting.       More tutorials: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk   - Ornatrix Maya → https://bit.ly/2HILywo    - Ornatrix 3ds Max → https://bit.ly/3nXZOAN   - Octane → http://bit.ly/2lG40u3   - Arnold → http://bit.ly/2vproAV   - Redshift → https://bit.ly/349zk73   - Fstorm...

Blender 2.82 tutorial for beginners. Addons. Introduction to Creative Bundle. Part 2

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Blender Guppy addons tutorial - Creative Bundle Part 2. In this part we will talk about how: - use the "Add" and "Slice" modes - draw objects on the surface using the "Draw Poly Mesh". - adjust the rotation of a new object around its axis - quickly move an object in a local or world coordinate system along a specific axis. - get new objects from the polygon - project the model onto another object and repeat its bending - make a projection of the mesh and squeeze out new details from it More lessons about Blender 2.8 → https://bit.ly/2KHA0If

Substance Designer 2018. Tile Generator Settings.

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Substance Designer 2018. Part 5 In this part we will talk about the settings of the "Tile Generator" node

3D-Coat. Making of creature and render it in Corona Renderer. Part 2.

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Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

Ornatrix Maya. Curves From Strands. Width guides. Smooth and comfortable combing in Maya.

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In this video we will talk about converting guides to splines by using Curves From Strands operator and exporting these splines to the 3dsmax. Compare the results in the 3dsmax and Maya viewport. We will also talk about conveniently combing guides in Maya, setting their width in Viewport and smoothing them.

NVIL. Symmetry Tool and how to use it in the retopology creation.

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In this video we will talk about the retopology of symmetrical objects.

Poliigon PBR-material. Add surface imperfections and normal blend. Render in Vray Next Maya.

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In this video, we will talk about adding surface imperfections to the tile that was setuped in the first part, and also about blending the normal maps and the glossiness textures to make our material more realistic.

Quixel Mixer. Creation of PBR material with displacement in 3D-Coat.

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In this video, we will talk about using 3D-Coat to create a Displacement map with PBR material without UV and retopology, as well as importing this material into Quixel Mixer.

NVIL. Weld and Collapse Tools. The retopology of the cylindrical surface.

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In this video we will talk about Weld and Collapse Tools, and also about the retopology of cylindrical  surface.

Why I've switched to Ornatrix for Maya. Demonstration of Viewport 2.0 and HairPhysicalShader

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In this video, we’ll talk about why I switched to Ornatrix for Maya and there will be a demonstration of how Hair Physical Shader and Viewport 2.0 works.

PhoenixFD. Preparing the scene for simulations. Fire preset. VrayGPU and Nvidia AI Denoiser

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In this video we will prepare the scene for the simulation, apply the preset of fire. Watch how the simulation looks in PhoenixFD GPU Preferences and VrayGPU with Nvidia AI Denoiser.

Substance Designer 2018. Three options to add nodes.Comments, Frames and Pins for work organisation.

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In this video we will talk about hot keys for working with nodes. About navigation in 2D and 3D-View. Set up the workspace and analyze 3 options for adding nodes to the Graph Network, as well as learn how to change the visual appearance of the node connection. Learn the menu of the right mouse button and convenient organization of the working space.

Poliigon PBR - material. Setup this material in Vray Next for Maya.

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In this video we will talk about the new Vray Next for Maya and Poliigon PBR material.

Substance Designer. Interface. Navigation. Link types for nodes in the Graph Editor.

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In this video we will talk about the program interface, navigation and hotkeys, as well as the types of connections for nodes.

NVIL. Different topology. Inset and Bridge tools. Patches creation.

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In this video we will talk about creating different types of topology, about the Inset and Bridge tools. And also talk about the magic tool for creating the patches.

World Creator 2. Filter Distribution Properties. Mixing types. Flatten and Noise filters.

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In this video we will talk about Filter Distribution Properties, Blending Operations, Noise, Height, Slope and Angle Select options. About Relative to Ocean option. About viewport optimization during working with filters with MultiFrame Generation option and about two filters - Flatten and Noise.

NVIL. Guides clone, Move, Rotation ans Scale. Bridge tool between guides and edges.

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In this video we will talk about guides transform tools. clone tool and Bridge between guides and polygon edges.

NVIL. Closing of the line. Circularize. Separation and joining. Vertex relax.

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In this video we will speak about the closing of the line, the Circularize tool to create a circular guide shape, the separation and joining, and the relaxation of the vertexes after the retopology.

How to make a curled wool for sheep in Ornatrix?

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In this video we will talk about creation the curled wool for sheep in Ornatrix

World Creator 2. Custom Base shape. Selection tools. Action tools.

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In this video, we'll talk about Custom Base Shape to create a custom landscape form.