3D-Coat. Making of creature and render it in Corona Renderer. Part 2.
Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.
Video Content:
0:01 - Intro
0:18 - InfoPartners
0:22 - Important information about turning on of subtitles.
0:29 - Information having an impact on the development of the channel and the output of the following lessons.
0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.
3:03 - Use the Pose tool to correct proportions.
3:19 - Creating a mask and adding details to the base layer by using the Clay brush.
4:00 AM - Adding parts with the Draw brush.
5:25 - Using the Pose Tool to correct a pose.
8:45 - CutOff-brush to remove unwanted parts.
10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.
10:26 - Continuing to work with the Pose and Move Tool.
10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.
11:30 Paint texture in Paint-Room and export to FBX.
11:39 - Import models in 3Ds Max.
11:56 - Creating CoronaSkinMtl and configuring VertexColor.
13:43 - Lighting setup in Corona Renderer.
14:15 - The ending.
14:31 - The ending. Video preview of other lessons. A subscription button.
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Enjoy watching!
Best regards, Andrew Krivulya aka Charly.
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
#3dCoat #CoronaRenderer #3dsmax