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Showing posts with the label ornatrix ue

Ornatrix for Unreal Engine 5 | Mastering Realistic Fur Creation and Rendering #ue5

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  Dive into the art of crafting stunning, realistic fur in Unreal Engine with Ornatrix in this comprehensive tutorial. Join me as I unveil the full process of fur creation, from the initial steps of modeling to the intricate details of fur shader customization and rendering. This video is ideal for 3D artists, game developers, and graphics enthusiasts eager to explore the nuances of realistic fur simulation without the complexity of dynamics. Learn how to intricately design fur textures and efficiently utilize the powerful shader options in Ornatrix to achieve the most lifelike appearance. By the end of this tutorial, you'll be equipped with the skills to elevate your 3D models with beautifully rendered fur, enhancing the realism and depth of your projects. If you're looking to master fur creation in Ornatrix for Unreal Engine, this is the perfect resource for you. Remember to like, subscribe, and click the notification bell for more insightful content! Of course, there is no ...

Ornatrix UE 5: Demo Clump Brush in Unreal Engine 5

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  In this video - I show the DemoClump brush in Ornatrix for Unreal Engine 5. This brush can be used to manually create Clumps from selected hair. Sometimes you need this when you just need to manually edit something. Yes, we have the Clumper modifier and we have manual selection of guides there too, but this brush is also - sometimes - useful =) Because you have complete control over how the Clump will behave.  This brush can be used with both Edit Guides and regular hair, which you get after using the Create brush.  ___ The purpose of the series - quickly show something interesting and useful related to this plugin.  I do not spend time on the voiceover, as there are already basic lessons - which also need to do =) But since - I do not upload them very often, need to do something else - to grow the channel. ___ Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it h...

Ornatrix UE 5: Create/Delete Brushes for Metahuman hairstyle in Unreal Engine 5

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  In this video I demonstrate the Create/Delete brushes for creating hair in Ornatrix Unreal Engine 5 - for the Metahuman character. This is a quick tutorial and here - I didn't set out to create a complete AAA-quality hairstyle. The purpose of this video is to show basic tools with which you can experiment. Because a full lesson from start to finish - requires more time and of course it must be with my comments. As you can see with the hair for Commander - it takes a long time, and I just can't wait to show you the work in Unreal Engine. Naturally I will create full-fledged tutorials with comments, but a little bit later. Nevertheless - after watching this video, you'll already learn how to use Create/Delete brushes and you'll be able to get your first hairstyles. By the way, share what you get in the comments (link to WIP, artstation and so on). I'd love to see your results. With these brushes - you can draw or remove hair - by selecting a character's head...

Ornatrix UE 5: First launch and performance test in Unreal Engine 5

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  In this video - I run Ornatrix for Unreal Engine 5 and try to create something - to test performance and usability. In this case - 1 million hairs in HairFromGuides runs on my 3080(16GB) PC at 45-60 FPS, which is great for creating cinematics and more. Even if it was 5-10FPS - it's acceptable for work. I'm also testing a basic simulation. I've never done one before, so I just made some basic settings for the test. In this video - I didn't have a goal to create some awesome asset. Just testing different modifiers. In the future - of course - there will be detailed lessons with comments. But the settings I show you can easily use in your work. It is enough to experiment with them to achieve acceptable results. --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see o...