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Showing posts from November, 2020

World Creator 3. Alpha.(build from 26 nov-2020) Experiments #7

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  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 7. This is a video without editing. Like a live stream in a previous part. 26 Nov 2020 - developers updated the new Custom Base Shape. Now it has its own icon, "create" button, and improved subdivision tool. In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape" Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk * 5 → https://youtu.be/sLiN6rBky4Q * 6 → https://youtu.be/x5o0Y318-BQ WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version o

Ornatrix v3 Workflow: How to get groups from ClumpIds and use "hide" in HairFromGuides?

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  Since Ornatrix v3 is out now. I decided to record such short videos without sound (with subtitles) demonstrating new instruments and how I personally use them in my work. Why no sound? Because - this way I will release faster. In this tutorial, I'll show you how: → Add ClumpIds → Get a group for each of the Clumps → Isolate the desired part with hair → Use the new "Surface Tracking" feature in Edit Guides.      More tutorials: - Ornatrix Cinema 4D → https://bit.ly/3nVlJsk - Ornatrix Maya → https://bit.ly/2HILywo - Ornatrix 3ds Max → https://bit.ly/3nXZOAN      Video content: 0:00 - Information about subtitles and channel support. Thanks. 0:29 - Getting ClumpIds for clumps. 0:44 - Getting groups for each of the clumps. 2:03 - How to use "Hide" in "HairFromGuides" and demo of the new "Surface Tracking" in EG. 7:31 - Forrender Renderfarm 7:38 am - Promo code to use a 15% lifetime discount on our render farm. 7:40 - Info-partners 7:44 - Endin

World Creator 3. Alpha.(build from 11 nov-2020) Experiments #6

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  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 6. This is a video without editing. Like a live stream in a previous part. So, now the WC team added the new revolutionary Custom Base Shape!!! In the first minutes, I show this tool and then show the making of another world from my imagination =)  Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o * 3 → https://youtu.be/NlsJPSCNXhw * 4 → https://youtu.be/N-MCRemI6Dk * 5 → https://youtu.be/sLiN6rBky4Q WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version . That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major

Fstorm. Hair render test on 2x2080ti in 3ds Max.

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I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI in FStorm. Render time - 2m14s Samples - 10 000 Noise - 0.003 Primitives - 36.244.724 Other benchmarks - https://bit.ly/35QQVB5 This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! Stay tuned for updates: ★Instagram - http://instagram.com/akcharly_art ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.faceb

Unreal Engine 4.26. Alembic Hair. Q&A Part 3. Official answers from the community.

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  Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 3. Previous parts: → https://youtu.be/IpSVbYveTQA → https://youtu.be/vK05WU0YpV4  In this video we'll talk about how: → Dye the hair bundles and their ends in different colors → Import this into Unreal Engine 4 → Fix alembic scripts error for exporting Xgen hair → Draw Vertex Paint in Xgen → Fix problem with Roughness → Fix chaos on eyebrows and other facial hair → Use animated alembic with Groom plugin → Export hair from Houdini,      More tutorials: - Unreal Engine 4  → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ      Video content: 0:00 - Lesson topic. 0:39 - Information for those who want to support this channel 1:00 - Acknowledgments 2:17 - How to color hair in Ornatrix without texture maps and UV coordinates? Is this possible in Xgen? 7:41 - Export channel vertexes for Unreal Engine 4 9:35 - Import of Alembic Hair to