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Showing posts with the label world creator 2

World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1

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  World Creator 2 Tutorial Series Part 13 In this video, we'll talk about how: → Create terrain using World Creator 2 and using sculpting tools, as well as different filters. → Create a special sand mask near the ocean → Import this terrain into Unreal Engine and Brushify → Assign auto-material → Configure Distance Tilling and enable Triplanar → Add a sand layer and apply the mask from World Creator.     More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx - Unreal Engine 4 → https://bit.ly/2ExhTEx - Brushify → https://bit.ly/35xNbF0      Video content: 0:00 - Lesson topic. Thanks. 0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the "Custom Base Shape". 4:48 - Adding Area and sculpting. 6:19 - Filters: "Mountains", "Sediment", "Erosion Fluvial", "Canyon Eroded". 9:23 - Sculpting the entire landscape 12:12 - Sand texture and mask for Unreal Engine 4 14:50 - Creating a project in Unreal Engin...

World Creator 2. Render settings :Color Grading, HBAO, Bloom, Chromatic Abberation, DOF and etc.

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  World Creator 2 Tutorial Series. Part 12. In this video I will show you how: → Adjust shadows for near and far angles → Configure terrain material → Make Color Grading → Enable Bloom, HBAO, Vignette, Grain, Thermal Vision, Blur, Pixelate, Purkinje, Chromatic Aberration, DoF, Anamorphic, and Sun Flares, Lens Dirt. → Do Reset settings in the tab?      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx      Video content: 0:00 - Lesson topic. Thanks. 1:05 - Shadow Properties 1:48 - Reflection Properties 2:46 - Color Grading 6:37 - Bloom 7:27 - HBAO 8:48 - How do I reset the settings in a tab? 9:24 - Vignette 10:19 - Grain 11:16 - Thermal Vision 11:31 - Blur 11:45 - Pixelate 12:11 - Eye Adaptation 13:25 - Purkinje 13:53 - Chromatic Aberration 14:22 - Depth of Field 15:49 - Anamorphic Flares 4:24 pm - Sun Flares 17:21 - Lens Dirt 17:50 - Forrender Renderfarm 17:56 - Promo code for using a 15% lifetime discount on our r...

World Creator 3. Pre Alpha. Experiments #2

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  The process of creating a landscape in World Creator 3. Pre-Alpha. Experiments. Part 2. This is a video without editing. Like a live stream in a previous part. But here I didn't record a full process of the creation. This is just an experiment after when I created this world. In the next part, I will record again the full creation process, don't worry =) WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2...

World Creator 2. Environment Settings and how to add grass/caustics/volumetric clouds?

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  World Creator 2 Tutorial Series. Part 11. In this video I will show you how: - add grass and adjust its drawing distance - adjust its color with a gradient - adjust its growth only on a certain texture - customize the change of day and night, sky color and atmosphere - add haze and fog - adjust the sun and moon - turn on the ocean and adjust caustics, sss, foam, as well as volumetric clouds and wind. More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx Video content: 0:00 - Tutorial topic. 0:53 - Details tab and adding grass. 1:34 - How to adjust the growth of grass only on the selected texture? 2:00 - Adjust a random color using a gradient. 2:25 - Draw range and border blur 5:00 - Adjust the color and display mode of the sky. 5:25 - Change of day and night 5:51 - Haze and fog settings 7:45 - Sun and Moon. 10:00 - Ocean. 13:08 - Foam. 14:12 - Caustic 15:56 - Volumetric clouds 18:42 - Wind 19:30 - Forrender Renderfarm 19:36 - Promo code for usi...

World Creator 2. Custom Base Shape and adding trees to the scene. Object parameters.

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A tutorial about adding trees and other objects to World Creator 2. In this video I will show you how: - quickly customize the finished landscape from the standard preset - add trees - adjust their distribution relative to different areas of influence - make sure that they don't grow underwater or on the sand - set up a random color for each tree using Color Grading - rotate, scale them in random order

World Creator 2. Area Tool and import Quixel Megascans.

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World Creator 2 - a unique and powerful landscape generator worked on GPU in Real-time. In this video I will talk about how: - Import material or 3d object from Quixel Megascans library - Use Area tool for filters, textures and objects - Sculpt the landscape - Import displacement from GoogleMaps - Mix multiple Displacement maps - Texturing them - Plant trees on a specific area and optimizes the viewport to work with this workflow - Draw with custom masks and create a mask for grass growth.

Working with Quixel Bridge, World Creator 2, and UE 4 in 2020. Tutorial for beginners.

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Landscape creation in World Creator 2, export to Unreal Engine 4 and work with materials from Quixel Bridge - Megascans. The first part - https://www.youtube.com/watch?v=Ijlm2zdbC_8 In this part we will talk about how: - create a landscape in World Creator 2 with 4K textures. - experiment with filters and get the desired shape - optimize Viewport in World Creator for comfortable work on weak video cards - create multiple texture layers - add sand texture based on ocean level - import the created landscape into Unreal Engine 4 using two methods - import Megascans materials using Quixel Bridge - create a special function that allows you to draw these materials on the landscape - fight with tiling and create special parameters for this - configure displacement - increase memory in Texture Streaming Pool and fix Texture Streaming Pool Over *** Budget error. - export Split terrain from World Creator 2 - use World Compositor and Levels Tool in Unreal Engine 4 - import...

World Creator 2. Stylized Textures from the simulation. Export to Unreal Engine 4

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Export stylized terrain with textures obtained during simulation from World Creator 2 to Unreal Engine 4. In this video I will tell: → how to create a landscape in World Creator 2. → how to generate textures using simulations → how to export this landscape to Unreal Engine 4 → how to set up Landscape Material

World Creator 2 to Blender 2.81. Render in Octane. 3D-Coat/Teya Conceptor clouds.

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In this tutorial, I will teach you how to create a mountainous landscape with procedural textures in World Creator 2. - Then we export all the necessary maps to Blender 2.81. - Fix a bug with Displacement on non-tiled landscapes. - Add clouds using Teya Conceptor and 3D-Coat. - Learn how to create haze or fog in Octane Render, and also make overpaint on top of the render using Photodonut and get an artistic render.      More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx - Blender → https://bit.ly/2NCk5Ne - Octane → http://bit.ly/2lG40u3 - Teya Conceptor → http://bit.ly/2lWbM2V      Video content: 0:01 - Greetings and lesson topics. 0:39 - Creating a procedural landscape in World Creator 2. 2:28 - Filters: Canyon, Sediment Complex, Hills, Hydro Simulation. 6:24 - How to turn off the display of shadows. 6:36 - Changing the position of the sun. 7:27 - Creating procedural textures 19:03 - Export textures 20:12 - Creating a n...

Procedural landscape in World Creator 2. Export to Cinema 4D and render in Arnold 6 GPU.

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In this video we will talk: - about creating a rocky landscape in World Creator using different settings and filters, - about its texturing using procedural textures, - About exporting color and displacement map, - About importing this landscape into Cinema4D and rendering into Arnold Render 6 GPU. I also: - will teach you to imitate a light haze or fog, - will show how to do easy post-processing in Photoshop to get a more voluminous and atmospheric image.      More tutorials: - Arnold → http://bit.ly/2vproAV - Cinema 4D → http://bit.ly/2SmjjG4 - World Creator → http://bit.ly/2lK3MSx     

World Creator 2 tutorial. Frozen Terrain generation and texturing.

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Creating a frozen mountains. Part 1.          In this part we will talk:  - About how to simply create a landscape by using a different filters in World Creator 2. - How to assign the textures and create masks for future use in Quixel Mixer. More tutorials with World Creator 2  → http://bit.ly/2lK3MSx

World Creator 2. How to export landscape to UE4 by using SyncTool?

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World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow. In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.

World Creator 2.1.0. What's new? Part 1

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A lesson about World Creator 2. Part 8. In this video, we will talk about the new World Creator 2.1.0 Other lessons in this playlist - https://clck.ru/FkmTx

World Creator 2.1.0. Quick sketch for concept art. Texturing in Quixel Mixer. Octane Render.

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In this video, you will learn how to use WorldCreator 2 to quickly create a landscape concept, Quixel Mixer - to texture it with material scans, and Octane Render - to quickly render the entire concept for further drawing.

World Creator 2. Texturing the landscape and texture settings.

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A lesson about World Creator 2. Part 7. In this video, let's talk about texturing a landscape and all its settings, as well as their effect on textures.

World Creator 2. Path filter settings. Shape filter, Distortion, Magnify, Pixelate, Swirl and others

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In this video we will talk about Path and Shape filters settings and other filters in different tabs. Also we will speak about adding a water surface or texture to the path.

World Creator 2. Smooth,Voronoi, Zero Edge and Path filters. Blending between filters.

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In this video we will talk about blending between filters and about Smooth, Voronoi, Zero Edge and Path filters.

World Creator 2. Filter Distribution Properties. Mixing types. Flatten and Noise filters.

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In this video we will talk about Filter Distribution Properties, Blending Operations, Noise, Height, Slope and Angle Select options. About Relative to Ocean option. About viewport optimization during working with filters with MultiFrame Generation option and about two filters - Flatten and Noise.

World Creator 2. Seamless. Fractal Noise. Edit Curve. Filters and Toggle Heatmaps option.

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In this video we will talk about Seamless, Fractal Noise Properties, Edit Curve, Edit Offsets, Filters tab and the first filter in it - Curve Filter, and also about the Toogle Heatmaps to display a visual map of the effect of filters on the terrain.

World Creator 2. Custom Base shape. Selection tools. Action tools.

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In this video, we'll talk about Custom Base Shape to create a custom landscape form.