Posts

Showing posts with the label vray next

Tutorial about how to export and render the new Ornatrix 3ds max .vrscene in V-Ray Standalone?

Image
Ornatrix 3ds max tutorial In this video we will talk about the new Ornatrix 6.2.3 in which was added a new format for export - Ornatrix V-Ray (.vrscene). We will learn how to export hair to this format by using an example of a simple scene and render it in V-Ray Next StandAlone using the GPU. The difference between this format and the usual .vrscene is that it allows you to faster export the all necessary information and it is specially created for Ornatrix. More Ornatrix tutorials here  → https://bit.ly/2Abqvgc

Painting in 3D-Coat. Render without UV and retopology in V-Ray. Polybrush workflow

Image
In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.

Poliigon PBR material. Render in Vray Next with Vray.Cloud and script-converter in Maya.

Image
In this video, we will talk about setting up V-Ray Displacement in Maya and rendering in Vray.Cloud. Let's learn how to quickly configure tiling for the all textures by using a single node and install a script converter for Maya, with which you can quickly download customized PBR materials from the Poliigon website.

PhoenixFD. Simulation of burning fuel. Explosion, dense smoke, dry ice and clouds in the box.

Image
In this video, we will talk about simulations of burning fuel, explosions, dense smoke and dry ice, the simulation of clouds and PDPlayer, as well as the creation of a preview for it. Video content: 00:00 - 00:18 - Intro 00:18 - 3:00 - Simulation of burning fuel. Create a preview for PDPlayer. 3:00 - 4:42 - Simulation of a conventional explosion and a gasoline explosion. Creating additional light sources during the simulation to obtain interesting effects. 4:42 - 7:47 - Simulation of dense smoke which enveloping the surface of cylinders. The effect of dry ice. 8:50 - 9:54 - Simulating clouds inside a Box Primitive 9:54 - 10:16 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! ...

PhoenixFD. Preparing the scene for simulations. Fire preset. VrayGPU and Nvidia AI Denoiser

Image
In this video we will prepare the scene for the simulation, apply the preset of fire. Watch how the simulation looks in PhoenixFD GPU Preferences and VrayGPU with Nvidia AI Denoiser.

Quixel Mixer road in UE4 and 3ds max. Final. Railclone plugin and render with Vray Next.

Image
This is the final part of the tutorial about Quixel Mixer and in it we'll talk about yet another plugin for creating roads in Unreal Engine 4, and also go to the 3dsmax and we will use RailClone, VrayNext and VertexPaint to create and render the road.