Posts

Showing posts from August, 2020

World Creator 3. Pre Alpha. Experiments #1

Image
The process of creating a landscape in World Creator 3. Pre-Alpha. Experiments. Part 1. WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been

Unreal Engine 4.25. Alembic Hair. Q&A Part 2. Official answers from the community.

Image
  Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. Part 2 Previous part → https://youtu.be/IpSVbYveTQA   In this video we will talk about: → How does Nick Rutlinh's hair&fur shader work? → Why is it worth switching to version 4.25? → How to work with wool and its simulation? → Can I add LODs for Alembic Hair For games? → How to enable debug mode for hair and what modes are there? → How to interact with the hat and the wind? → What problems are still with the hair shader?      More tutorials: - Unreal Engine 4  → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ     Video content: 0:00 - Lesson topic. 0:32 - Acknowledgments 2:03 - Nick Rutlinh hair shader. Demonstration of work. 3:45 - EuMelanin and Pheomelanin 4:19 - Blending with texture with TextureBlend 5:01 - Random Melanin 6:14 - Grey Hair 6:37 - Dye Color 7:58 - Problem with Roughness. 9:17 - Reply from Epic Games 10:19 - Why is there an urg

World Creator 3. PRE-ALPHA.(25 aug 2020). First Impressions.

Image
  World Creator 3 Alpha - first start and impressions Today, August 25, 2020 - the first closed alpha of World Creator 3 was released and I had a chance to try it and show you. This is just a LiveStream, so I won't create a subtitles... This will take so many time... I don't think they make sense here in them... Because this is just a showcase =) WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2

World Creator 2. Environment Settings and how to add grass/caustics/volumetric clouds?

Image
  World Creator 2 Tutorial Series. Part 11. In this video I will show you how: - add grass and adjust its drawing distance - adjust its color with a gradient - adjust its growth only on a certain texture - customize the change of day and night, sky color and atmosphere - add haze and fog - adjust the sun and moon - turn on the ocean and adjust caustics, sss, foam, as well as volumetric clouds and wind. More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx Video content: 0:00 - Tutorial topic. 0:53 - Details tab and adding grass. 1:34 - How to adjust the growth of grass only on the selected texture? 2:00 - Adjust a random color using a gradient. 2:25 - Draw range and border blur 5:00 - Adjust the color and display mode of the sky. 5:25 - Change of day and night 5:51 - Haze and fog settings 7:45 - Sun and Moon. 10:00 - Ocean. 13:08 - Foam. 14:12 - Caustic 15:56 - Volumetric clouds 18:42 - Wind 19:30 - Forrender Renderfarm 19:36 - Promo code for using a

Ornatrix Cinema 4d tutorial. Part 3. Edit guides modifier.

Image
Ornatrix tutorial series for Cinema 4D. Part 3. Previous parts: 1 - https://www.youtube.com/watch?v=c7vbXmX8ZoM 2 - https://www.youtube.com/watch?v=fnVkCTRk6SQ In this tutorial, I'll show you how: → Bake certain actions into the Baked Guides modifier and collapse the full stack. → Comb all guides → Select a specific area with them → Comb only selected guides → Choose a different brushing mode for an individual guide → Trim guides → Make them longer or shorter → Get a bunch of guides using a custom brush. → Draw channels for different modifiers as an example with Frizz and Length modifiers More tutorials: - Cinema 4D → http://bit.ly/2SmjjG4 - Ornatrix → http://bit.ly/2klPh7r Video content: 0:00 - Greetings. 0:16 - Good news for Ornatrix users 0:33 - What are we going to talk about in this video? 2:01 - Guide From Mesh 2:18 - Edit Guides, Backed Guides, Ground Strands. 4:07 - Comb mode in Brush Type. 4:34 - Root Mode 4:56 - Affect Selected Only 5:19 - Op

Unreal Engine 4.25. Alembic Hair. Q&A Part 1. Official answers from the community.

Image
Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. In this video, I answer questions such as: - solve the problem with DOF / Motion Blur artifacts while rendering hair? - transfer color from Xgen / Ornatrix to Unreal Engine 4? - avoid problems with wool simulation during Bind to skeleton mesh? - export hair from Xgen in three ways using different scripts? - solve the problem with Backface Culling during Scale X = -1? - set up a shader and add texture render? - to flip the texture? - improve shadow rendering and hair/fur quality? More tutorials: - Unreal Engine 4 → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ Video content: 0:00 - Lesson topic. 0:29 - Acknowledgments 2:02 - Alembic Hair Groom Asset + DoF = artifacts around edges. Official response from the developers. 4:07 - Color transfer from Xgen / Ornatrix 5:39 - Answer from developers about RootUV and Per Strands /