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Showing posts with the label 2080 ti

Redshift 3.0. Hair render test on 2x2080ti+NVLink. RTX ON

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with CUDA and RTX. But there is clearly something wrong with RTX, since, logically, the scene should be rendered 2-4 times faster, because this happens on ordinary scenes without hair. But apparently, the rendering has the same problem as ChaosGroup with V-Ray. Hopefully, it will be fixed in future releases. I mentioned this bug on the forum - https://www.redshift3d.com/forums/viewthread/33548/ This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm reco...

V-Ray 5 GPU. Hair render test on 2x2080ti+NVLink.

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. I showed only the option with CUDA because there is a bug in RTX that slows down the rendering of hair by 3 times. I wrote about this here on the forum - https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/1080189-rtx-speed-increase This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! More tests - http...

World Creator 2. Area Tool and import Quixel Megascans.

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World Creator 2 - a unique and powerful landscape generator worked on GPU in Real-time. In this video I will talk about how: - Import material or 3d object from Quixel Megascans library - Use Area tool for filters, textures and objects - Sculpt the landscape - Import displacement from GoogleMaps - Mix multiple Displacement maps - Texturing them - Plant trees on a specific area and optimizes the viewport to work with this workflow - Draw with custom masks and create a mask for grass growth.

Fstorm Performance Test(183 million polys) on 2080Ti

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Another performance test. But already with FStorm. This test was invented by the developer himself, because after talking with Andrey, I came to the conclusion that 3ds Max does tricky optimization, even when we use copies, not instances.

V-Ray GPU Next render test on 2080Ti, 1080Ti, i9 9900K, e5-1650v2 and 2 * e5-2667. Part 2

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The second part of the V-Ray GPU Next test on 2080Ti and 1080Ti video cards, as well as i9 9900K, e5-1650v2 and 2 * e5-2667 CPU's in Autodesk 3ds Max. This time, "RTX ON" showed its best side. The increase in speed on the render is almost 2 times compared with the usual render on the 2080Ti without it. It is strange of course that the compilation time is much slower, and the funny thing is that 4 * 1080Ti compiles the scene much longer than even 1 * 1080Ti =) I don’t know why, but you will see it in the video yourself. Also in the video I answered the question - is it worth switching from a CPU-render to a GPU-render. By the number of passes - you can perfectly understand everything. And once again for everyone who asks for Ryzen and other hardware tests - I don't have it =) I am testing on what is available for me. If you want, you can join to this tests, download the scene and write your results in the comments.      More videos: - V-Ray  → http://bi...

V-Ray GPU Next IPR test on 2080Ti, 1080Ti, i9 9900K, e5-1650v2 and 2*e5-2667

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V-Ray GPU Next IPR test on 2080Ti and 1080Ti video cards, as well as i9 9900K, e5-1650v2 and 2 * e5-2667 processors RTX on - launched just for fan, it was just interesting and wanted to make sure that we should wait for the official Optix 7.0 in the new drivers from NVidia. While it isn't there and this is a nightly build - there really is no acceleration. In some scenes - it is barely noticeable, and in some - worse than without RTX =) But, ChaosGroup still made a huge step in performance compared to previous versions. It used to take 5-30 minutes to compile the fur, now it’s literally a second. It is very pleasing, especially to me, who appreciates every minute. I won't write my conclusions about comparing 2080Ti vs 1080Ti - please do it yourself here. Because I don't like to compare. The purpose of the video is to show the performance of both GPU's and CPU's, as I am interested. And don't do comparisons.           More tutorials: - V-Ray  ...

Ornatrix GPU for Maya. RTX 2080 Ti Perfomance Test in Viewport

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RTX 2080Ti performance test  in working with Ornatrix Plugin for Maya. Not all miscalculations have been transferred to the GPU, but the speed of editing guides is impressive. On my old 1030, I couldn’t calmly show the result to the customer in the viewport even with 400,000 hairs, just twisting the model have bad FPS ... And basically it usually comes to that amount in my works. And there was no question of combing hair and editing guides .. I can't do this on 1030 =) Now, on 2080Ti, as you can see, you can easily rotate 500,000 - 1,000,000 hairs in viewport, as well as comb and edit them with good FPS. Sometime 200 FPS =) Yes, it still has to improve performance with other modifiers, but this is a VERY big step forward and it makes me extremely happy. I've recorded an honest test, without any time speedup of the video ...

Marvelous Designer 9 cloth simulation on GPU 2080Ti and intel i9 9900k test

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