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Showing posts with the label ornatrix 3ds max

Introduction to Ornatrix 9 3ds Max | Part 2: Editing Guides & Shaping the Hairstyle

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  Welcome to Part 2 of our complete course on creating realistic hair in Ornatrix for 3ds Max ! In Part 1, we created a basic hairstyle. Now, we'll refine that result using a professional grooming workflow. This episode is crucial for understanding how to manage, edit, and refine your hair guides for realistic clumping and flow. If your " Clumping by guides " isn't working, this video explains why. 🔥 What you'll learn in this episode: * How to reduce guide count properly ( Ox Filter modifier ). * The correct workflow for "Collapse To" and using Baked Guides. * Advanced combing: " Isolate Selected " & working in sections. * How to add new guides with the Create Brush tool . * Using Strand Groups to manage complex hairstyles. * Tips for combing, lengthening, and cutting guides. This guide editing workflow is essential for any 3D artist or character artist wanting to create believable, high-quality hair in 3ds Max using Ornatrix. SOFTWARE: O...

On the way to 3D Grooming. My Story. Episode 7 - 2017 - Dreadlocks

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Hey everyone! In this episode, I want to tell you about a project that was born out of my personal passion! 😅 I’m absolutely crazy about dreadlocks, especially about people who have them. For me, there’s a special kind of aesthetics and freedom in it! When I lived on the island of Samui, this idea stuck in my head so much that I decided to get them myself. I started growing my hair, and it was already long, down to my shoulders, and just a little more to reach my joking goal of “growing it down to my butt”! Heh. But then something clicked inside me, and I… shaved my head! 🤷‍♂️ Well, more precisely, I gave myself an undercut. And it was all because dreadlocks take so much effort to maintain! I realized they just weren’t a fit for my lifestyle. But I decided to capture my love for them in this project by bringing it to life in 3D. I downloaded tons of photos of girls and guys with dreadlocks and got to work. As I’ve said before, every new project for me is a challenge. I always set new...

On the way to CG Grooming. My Story. Episode 6 - 2017 - MBC Project(IXOR VFX)

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ARTSTATION *** As I wrote in a previous post - before this order - I did not really do a fur... was a hedgehog... Forester I have done later, when I felt confident in my abilities ... Lamb too ... So in the portfolio was - only 2 hairstyles and a bunch of old works, not related to grooming. That is unlikely - can inspire the customer to order such a complex project from me =) Although in fact - there is nothing complicated, because it was more work with hair than with fur (but that I now realize it, but then - to me it seemed unreal). But, IXOR VFX(Greece) came and made an order. At that time I remember Andronikos came the first time and said that he needed 3 characters - an unusual style like ghosts, but with hair and fur. I immediately replied, "I'm sorry, but I have no experience in this, I won't be able to help...". Since I've always turned down clients who wanted to do something I've never done. Because I think that you should take only those orders in w...

Ornatrix Features #2 - Creating braids with MeshFromStrands/BraidTool (3ds Max)

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  In this video, I continue to show the braids workflow in Ornatrix. This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications. With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards. Branching allows you to quickly assign any braid to any guide or group of guides. The goal of the series is to quickly show you something interesting and useful related to this plugin. I don't waste time on voice acting, since there are already basic lessons - which also need to be done =) But since - I don't upload them very often, I need to do something else - to develop the channel. --- PATREON: If you want to get all the lessons with my voice acting as soon as possible, do not wait for the release of each episode for years, and also plunge into the friendly groomers commu...

Redshift 3.0.43. RTX ON faster x2.8 times! - RS Principled Hair render test on 2x2080ti+NVLink.

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  In this video, I'm showing a render-test of the new Redshift 3.0.43 on my dog project. The increase in speed on this scene: in one test - x1.7, and in the other x2.8 !!! And this is awesome! Since with the last test with the scorpion girl - I was a little upset, I was doing different tests all weekend - and threw them here on the forum - https://www.redshift3d.com/forums/viewthread/33548/#226035   During the tests, I came to the conclusion that RTX ON still needs to be improved in Redshift and not all tests are successful. We are already discussing these points with NVidia and the Redshift Team. I think that in subsequent releases, the situation will improve on those scenes that did not show acceleration ... Perhaps the reason for the slowdown in RTX ON in previous tests was the choice of the Hilbert method + increasing the bucket size to 256 ... I don't know. We need to check ... But here I left the default method - Spiral and bucket = 128 and it got a strong acceleration...