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Showing posts with the label corona renderer

Ornatrix/3ds Max/Corona renderer: How to improve hair sampling on render?

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  In this video, I will explain how to improve hair sampling during Ornatrix hair rendering in 3ds Max/Corona Renderer. Not everyone knows and understands that, more often than not, poor quality hair sampling is not really sampling, but just a small resolution for your task, or you just haven't rendered enough time.  For CloseUp - it is enough to move the camera, increase the resolution - if the first action is not enough and turn off the option "Render as planes" in CoronaHairMod. --- The Q&A section is video answers to subscribers' questions which they asked in various groups, comments under videos, etc. This video I recorded a long time ago, when there was a page and group in VK.  As I said, I'm just transferring all the video answers from the old channel. If something is out of date in such videos, I supplement them with new and up-to-date information. A list of current questions that are hanging in the queue - you can see here --- Just a reminder that you...

On the way to CG Grooming. My Story. Episode 4 - 2017 - Forester Frank

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  *** ➡️ ARTSTATION  -  there are more pictures, Sketchfab files, etc. *** And here you can see the sculpture, the very first concept. As you can see on Artstation, I recently posted some renders of the forester and his fur. In my last post I mentioned that "ShiDo" is the best friend of the forester, the main character in the project of the same name. I also said that I had taken on too much with this project and that I would return to it one day. I said that my ambition was high, but my skills were not enough. But there was another reason why I stopped working on the project. I realized that it would take me a lifetime to learn everything I needed to know, especially the things I am not really interested in. It is one thing to look at a cartoon, film, or movie and imagine making one yourself, but it is another thing to actually immerse yourself in the process and realize that not all aspects of creation are interesting to you. I've always lived by the principle of ...

Making of Cartoon Environment with Corona Renderer, Teya Conceptor, 3ds Max and 3D-Coat

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After I saw the art from Natasha Kashkina - https://bit.ly/2MYQqwt I was inspired to create my own version of this cartoon environment and the record of the making of.       In this video I will show how: - quickly create different cartoon objects using sculpting in 3D-Coat and Teya Conceptor - customize cartoon lighting - render the entire image in Corona Renderer - make overpaint in PhotoDonut.

Corona Distance Map. Examples. Part 2.

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Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more. In this video, I’ll show terrain creation techniques in World Creator 2, 3D-Coat, Zbrush, Teya Conceptor and its use with Corona Distance Map. You will also learn how to use this map to get an interesting effect in Corona Scatter.

3D-Coat. Making of creature and render it in Corona Renderer. Part 2.

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Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

Corona Distance Map. Examples. Part 1

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Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more. In this video, I will show how to get an interactive boolean by using the Corona Distance map, as well as how to mix textures to achieve a realistic effect. How to change settings - to influence the blending pattern. Video content: 00:00 - 00:23 - Intro 00:23 - 00:42 - Important info about channel and this tutorial 00:42 - 1:20 - Where to find the texture of Corona Distance Map. 1:20 - 7:28 - The first example of using this map. Zbrush LiveBoolean vs Corona Distance Map Boolean. 7:28 - 10:37 - The second example. Use Corona Distance Map to blend different textures in the Diffuse slot. Bercon Noise. 10:37 - 11:11 - The ending. Video preview of other lessons. If you like this video: ► Click on the “Thumb up” ► Subscribe to the chan...

How to create a Multi-Displacement map in the CoronaLayeredMtl?

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In this video we will talk about how to create a Multi-Displacement in the CoronaLayeredMtl with CoronaMix, CoronaColor and Noise maps.

Fantasy forest creation in the Corona Renderer.

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Fantasy Forest creation with Corona Renderer, 3D-Coat, Poliigon, Substance Painter, 3dsmax, Megascans, SpeedTree, Polybrush, ForestPack, WorldCreator and Cobweb. You can watch this project here - https://www.artstation.com/artwork/VOn8N

Corona hair shader. The secret of realistic hair creation. Adjustment of the different shaders.

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In this video, we'll talk about the new shader for realistic hair rendering - Corona Hair Mtl and how it's easy to get different hair shaders.Let's talk about how to create black hair, blonde, brunette, gray hair and a gradient overflow.

Convert a scene from Vray to Corona Renderer. Corona Hair and Corona Skin materials.

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In this video I show the conversion of a scene from Vray to Corona Renderer. Adjusting the Corona Hair and Corona Skin material, editing the normal map and rendering on our farm.