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Showing posts from May, 2020

Redshift 3.0.21 Nvlink Test on 2x2080Ti

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Since literally all render developers add NVLink support, I decided to test it in Redshift 3.0.21. Because on this version - I noticed a strong jump in speed in Redshift Render. Many even talk about this on the forum =) The essence of the test is to fill the entire memory of one 2080Ti so that NVLink works and starts taking the missing memory from the second video card. Since Instance doesn't take up a lot of memory - I do a Copies. If you wish, you can enable Instance and render billions, but the essence of the test is not the point. I know about the Array Tool and when I tried it - Max crashed immediately, even on Object -Display as Box. So I carefully copied using Shift so that nothing would fly out. So far I decided to test without textures. The following tests will already be with them. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I

Blender 2.82 tutorial for beginners. Addons. Introduction to Creative Bundle. Part 2

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Blender Guppy addons tutorial - Creative Bundle Part 2. In this part we will talk about how: - use the "Add" and "Slice" modes - draw objects on the surface using the "Draw Poly Mesh". - adjust the rotation of a new object around its axis - quickly move an object in a local or world coordinate system along a specific axis. - get new objects from the polygon - project the model onto another object and repeat its bending - make a projection of the mesh and squeeze out new details from it More lessons about Blender 2.8 → https://bit.ly/2KHA0If

Working with Quixel Bridge, World Creator 2, and UE 4 in 2020. Tutorial for beginners.

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Landscape creation in World Creator 2, export to Unreal Engine 4 and work with materials from Quixel Bridge - Megascans. The first part - https://www.youtube.com/watch?v=Ijlm2zdbC_8 In this part we will talk about how: - create a landscape in World Creator 2 with 4K textures. - experiment with filters and get the desired shape - optimize Viewport in World Creator for comfortable work on weak video cards - create multiple texture layers - add sand texture based on ocean level - import the created landscape into Unreal Engine 4 using two methods - import Megascans materials using Quixel Bridge - create a special function that allows you to draw these materials on the landscape - fight with tiling and create special parameters for this - configure displacement - increase memory in Texture Streaming Pool and fix Texture Streaming Pool Over *** Budget error. - export Split terrain from World Creator 2 - use World Compositor and Levels Tool in Unreal Engine 4 - import

Phoenix FD. Ocean simulation and TyFlow object interaction. Octane Render.

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In this video, I will show how to use the ocean simulation preset in PhoenixFD, activate interaction with the TyFlow object, and render it all in Octane Render. Part 5.

Vray 5 Beta 3ds max. NVLINK test. 400 million polys rendered! Not instances on 2x2080TI

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This is a fast test with new ChaosGroup V-Ray 5 Beta and 400 million polys on 2x2080Ti + NVLink test in 3ds Max.