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Substance Designer 2019. Create a rope pattern. Part 2

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Substance Designer. Part 6.2 In this part, I will continue to tell about creating a rope pattern and show how to get a finished version with a pile.     More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video Content: 0:00 - Greetings and congratulations on the upcoming holidays =) 0:30 - The process of creating villi using the "Tile Sampler" and adding them to the main form. 6:17 - Setting the pile to get the final result. 10:20 - Forrender Renderfarm 10:31 - InfoPartners 10:34 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly_life ★Twitter - https://twitter.com/artofcharly ★Facebook - https://www.facebook.com/artofcharly          All interviews and articles with me - https://bit.ly/2MEZici Hi, my name is Andrey Krivulya Charly an...

Substance Designer 2019. Create a rope pattern.

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Substance Designer. Part 6.1 In this part, I will continue the discussion about the settings of the Tile Generator node, and also talk about how: - create the base of the rope pattern      More tutorials: - Substance Designer  → http://bit.ly/2m759v7      Video content: 0:00 - Welcome and the tutorial topic. 0:18 - Color tab in the Tile Generator settings. 0:30 - Luminance by Number 1:19 - Luminance by Scale 1:47 - Checker Mask 1:51 - Horizontal mask 1:55 - Vertical mask 1:59 - Random mask 2:06 - Invert mask 2:09 - Blending Mode and Background color 2:35 - Global Opacity 2:40 - Reverse Rendering Order 3:18 - The process of creating the base of a rope pattern. 10:21 - Forrender Renderfarm 10:32 - InfoPartners 10:35 - The ending and previews of other lessons.              Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagram - http://instagram.com/akcharly...

Substance Designer 2018. Tile Generator Settings.

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Substance Designer 2018. Part 5 In this part we will talk about the settings of the "Tile Generator" node

Substance Designer 2018. Bitmap node. Paint mode. Texture editor. Basic parameters.

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In this video - we will talk about the Bitmap node and its creation options. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.

Substance Designer 2018. Three options to add nodes.Comments, Frames and Pins for work organisation.

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In this video we will talk about hot keys for working with nodes. About navigation in 2D and 3D-View. Set up the workspace and analyze 3 options for adding nodes to the Graph Network, as well as learn how to change the visual appearance of the node connection. Learn the menu of the right mouse button and convenient organization of the working space.

Substance Designer. Interface. Navigation. Link types for nodes in the Graph Editor.

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In this video we will talk about the program interface, navigation and hotkeys, as well as the types of connections for nodes.