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Showing posts with the label houdini

Redshift performance test in Houdini. 30 million instances. 2*2080Ti(NVLink)

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Redshift performance test in Houdini. The idea of this test came about after Andrey Flat showed a screenshot of this scene and I was impressed with the fact that Houdini @ Redshift3D very quickly turned 30 million instances * 4 million polygons = 120 trillion polys in the viewport. Yes, yes, I understand that there are only 4 million polygons in the viewport ... But then again, when I multiplied the instances so much in 3ds max - you all remember that I didn’t jump above 400 million polys. There was a crash on copies and instances ... And here - it behaves calmly at 120 trillion !!! View Andrey’s portfolio by clicking on the link - https://www.behance.net/flat4ers

Creating clouds in Teya Conceptor and Houdini. Export Vdb to 3ds max

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Creation of frozen mountains. Part 3          In this part we will talk about how to: - create stylized clouds in Teya Conceptor - convert them to realistic ones inside Houdini - export them to Vdb format - import vbd into 3ds Max using VrayVolumeGrid     More tutorials with Teya Conceptor  → http://bit.ly/2lWbM2V