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Showing posts with the label benchmark

GIGABYTE AERO 15 OLED YD: V-Ray 5 Benchmark. Part 1/NVIDIA GeForce RTX 3080 Laptop(16Gb)

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  This is the fifth episode about my GIGABYTE AERO 15 OLED YD( https://bit.ly/3dK8gB7 ) laptop and in this episode I test V-Ray 5 Benchmark in different modes and also do a render test of the first two scenes with RTX ON/OFF on the GPU - NVIDIA GeForce RTX 3080 Laptop with 16GB of video memory/CPU - i9-11980HK. The speed gain on these scenes is 30%-56%, which saves enough animation rendering time. In V-Ray 5 Benchmark - there are 3 options: ➡️Just V-Ray - testing the CPU ➡️V-Ray GPU CUDA is RTX OFF on the GPU ➡️V-Ray GPU RTX - RTX ON In this video, I tested a scene I'm currently working on for Samir Mir's character - https://www.artstation.com/artwork/682lBw   Its WIPS can be seen here - https://www.artstation.com/artofcharly/albums/3447046   And the second scene is the already well-known dog, which I did back in 2019.  https://www.artstation.com/artwork/yb35w5   Of course this is only the head, since I'm still preparing a full body to render, since the final sc...

Redshift 3.0.41. RS Principled Hair render test on 2x2080ti+NVLink. RTX ON/OFF

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  In this video, I am showing a render-test of the new Redshift 3.0.41 on my recent project, which is already familiar to you from my previous tests. Since it has a new Hair Physical Material based on Disney research and I wanted to check how much slower it will render. Why was I already sure it was slower? Because many have already complained at the forum, but also since the material has become physically correct - naturally, it transmits more light and requires big miscalculations. But honestly, I didn't really get into all this .. I'm not a physicist or a mathematician. I am a creator with a creative mindset .. Therefore, for me - if only it renders beautifully and quickly, and what is there in physics and what processes are taking place is not very interesting =) Info about RTX SpeedUP - https://bit.ly/2R98DwF   The release of new NVIDIA Studio drivers also pushed me to this test. After all, Optix 7.2 was added to them, in which they promised to speed up the rendering of...

Fstorm Performance Test(183 million polys) on 2080Ti

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Another performance test. But already with FStorm. This test was invented by the developer himself, because after talking with Andrey, I came to the conclusion that 3ds Max does tricky optimization, even when we use copies, not instances.