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Welcome!

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Hello everyone! I created this blog to post the all my 3d turorials which I make for free on my youtube channel. All of them is absolutely free. You can see the list of lessons by going to this LINK My useful groups: Telegram 15% promocode - charlytutors on the FORRENDER.com http://en.forrender.com/price/ Provide this code to our managers and you will receive 15% discount for the each render. But this discount, as if life-long and accumulates from the amount you spend. That is, by giving a promotional code to our managers - you will receive a 15% discount on every order. + The more often you use the farm, the percentage increases with time. The maximum lifetime discount is 60% Well, how? Cool? Run to render with us =) We have the lowest prices among the all rendererfarms. The ability to work through a remote desktop, teamviewer or using an application on the site - to send the tasks. Any missing soft will buy and install. Powerful Xeon-servers for CPU r...

Mastering Guide Distribution in Ornatrix 9: The Create Brush Pipeline (3ds Max Tutorial Part 3)

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  Introduction: The "Bald Spot" Problem One of the most common issues in 3D hair grooming is uneven density. When you create your initial guides from the mesh, you often end up with gaps or "bald spots" that ruin the final interpolation . Many junior artists try to fix this by manually creating single guides and dragging them into place.  Stop doing this.  It leads to "crossing" artifacts where the new guide doesn't match the flow of its neighbors. In  Part 3  of my  Introduction to Ornatrix 9  series, I am going to show you the engineered approach using the  Create Brush  pipeline. The Workflow: Math Over Manual Labor Here is the breakdown of the techniques demonstrated in the video: 1. The Plant Tool Instead of guessing where a guide should go, use the "Plant" tool. It calculates the vector interpolation between two selected existing guides. This ensures that the new hair root inherits the exact direction and curvature of the surrounding f...

Introduction to Ornatrix: Ep. 4 - Grooming Bangs & Smoothing Guides Workflow

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Welcome to Episode 4! In this installment of the Introduction to Ornatrix 3ds Max Shorts Series , we focus on the frontal area of the hairstyle - the bangs (or fringe). This is often the most critical part of a character's groom because it directly frames the face. However, manual grooming in this area can lead to some common geometry issues . Below is the breakdown of the workflow shown in the video. 1. Control Your Extensions When brushing hair forward for the bangs, you might notice the strands extending in unpredictable arcs. This is usually caused by the " Curved Extensions " option in the Brush settings . The Fix: Turn "Curved Extensions" OFF when defining the initial shape of the bangs. This gives you direct linear control over where the tips end up. 2. The Power of Interpolation Never leave large gaps between your main guides. Using the Plant Guide Tool with the Interpolation mode active allows you to create new guides that automa...

Stop Guessing Hair Volume: The Raw Scan Workflow for Bangs (Ornatrix / 3ds Max)

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  The " Uncanny Valley " often hides in the forehead. Specifically, in how the hair transitions from the scalp (the parting) and how the bangs sit relative to the face. In  Episode 3  of our specialized Grooming Course, we tackle the most defining area of any hairstyle: The Parting and The Bangs . The Problem: Grooming on Proxies Many 3D artists make a fundamental mistake: they judge hair volume based solely on the low-poly proxy mesh ( retopo ). The problem? A proxy mesh is an approximation. It often lacks the subtle surface nuances of the real head. If you groom the bangs "by eye" on a proxy, you often end up with two issues: The "Wig" Effect:  The hair sits too high/far from the skin. The "Clip" Effect:  The hair intersects with the real volume of the forehead when rendered. The Solution: Raw Scan as a Reference In this tutorial, I demonstrate a production-proven technique:  Loading the Raw High-Res Scan . I don't just use this for colli...

Mastering the Mask Pipeline in Ornatrix 9: Strand Groups & Selection Hacks (Ep 2)

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  Welcome back to the Charly Tutors blog! Today, we are diving into Episode 2 of our new collaboration series with Ephere . We are tackling one of the most common frustrations in 3D grooming: Managing Chaos . When creating graphic hairstyles like a sharp Bob cut , working with a single hair object can quickly become a nightmare. You try to comb the back, but you accidentally mess up the internal layers. You try to select the roots, but you grab the tips. The solution? The Mask Pipeline . What is the Mask Pipeline? The core concept is moving away from "eyeballing" and towards a procedural, grouped structure + painted masks for distribution and etc . In this tutorial, we demonstrate how to assign specific Strand Groups to logical zones of the head: Occiput (Back) Temples (Sides) Bangs (Front) By using the Edit Guides modifier, we can instantly isolate, hide, or lock these groups. This gives you surgical precision over your groom. 🔥 The "Strand Len...

Stop Struggling with Guides! Ornatrix 9 Basics | Ep 2

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  RU voice  here Welcome to Episode 2 of our Ornatrix 9 Mini-Course ! 🎓 Today we cover Guide Selection and Parting setup . Author -  @charlytutors  Music -  @imagineartofficial  💡 Cheat Sheet: CTRL - Add to selection ALT - Deselect SHIFT - Change selection radius Tip: Enable " Affect Selected Only " to comb precise areas. Fix: If Rotate doesn't work, turn OFF " Modify Roots ". Plant Tool : Use it to add missing strands. Subscribe so you don't miss Episode 3! 🔔 #ornatrix #3dsmax #3dhair #grooming #andrewkrivulya

Ornatrix 9 Masks Pipeline | Hair Grooming Basics | Ep 1

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  Starting a new groom can be chaotic without a proper structure. In this episode of " Introduction to Ornatrix 9 ", I break down the Masks Pipeline - a clean and efficient method to control your hairstyle from the very beginning. I will guide you through the process of using painted density masks to generate guides, and show you how to master the Surface Comb modifier . You'll learn how to use Sinks for precise direction control, why checking the documentation is vital, and how to use advanced features like " Affect Whole Strand " to adjust length dynamically. SOFTWARE: Ornatrix 9 for 3ds Max Instructor -  @charlytutors  Key Moments: 00:00 - The Masks Pipeline: Separating the scalp 00:20 - Importance of references & hairlines (ZEN article) 00:42 - Setting up Guides From Mesh & Distribution Maps 01:05 - Initial length adjustment 01:33 - Adding the Surface Comb modifier 02:00 - Pro Tip: Always check Ephere documentation 02:27 - How to cre...