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Hello everyone! I created this blog to post the all my 3d turorials which I make for free on my youtube channel. All of them is absolutely free. You can see the list of lessons by going to this LINK My useful groups: Telegram 15% promocode - charlytutors on the FORRENDER.com http://en.forrender.com/price/ Provide this code to our managers and you will receive 15% discount for the each render. But this discount, as if life-long and accumulates from the amount you spend. That is, by giving a promotional code to our managers - you will receive a 15% discount on every order. + The more often you use the farm, the percentage increases with time. The maximum lifetime discount is 60% Well, how? Cool? Run to render with us =) We have the lowest prices among the all rendererfarms. The ability to work through a remote desktop, teamviewer or using an application on the site - to send the tasks. Any missing soft will buy and install. Powerful Xeon-servers for CPU r...

How to Create Procedural Hair Cards in Ornatrix App: A Step-by-Step Workflow

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Hair cards are one of the most common ways to bring hair into real-time engines and games, but building them by hand, strand by strand, is slow and hard to iterate on. In this tutorial, Marsel Khadiyev walks through how to build a full hair card setup in Ornatrix procedurally, starting from a raw scalp groom and ending with an exportable hair card atlas that combines both scalp hair and eyebrows. Why go procedural A manual hair card workflow usually means placing individual cards by hand and re-doing that work every time the hairstyle changes. The procedural approach in Ornatrix keeps every step as an operator in the stack, so nothing is locked in. Strand count, card width, texture assignment and color can all be revisited at any point without rebuilding the groom from scratch. Building the base groom The workflow starts from Ornatrix's New from Templates option, selecting the Human template to load a pre-fitted scalp. This template includes two separate parts, the scalp ...

Ornatrix for Cinema 4D V4: What's New in Procedural Hair, Fur, and Feather Grooming

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The Next Evolution of Grooming in Cinema 4D Ornatrix for Cinema 4D V4 is here, bringing a major update to procedural hair, fur, and feather grooming directly inside Maxon Cinema 4D . The release focuses on giving C4D artists a fully non-destructive workflow , from raw guides to a finished, production-ready groom, without leaving the C4D pipeline. What's New in Ornatrix C4D V4 Curved strand extension with the Length Operator Brush Textures Merge Operator overlap resolution and blending Mesh from Strands group meshing Automatic hair texture generation Warp Roots Clump Manipulators Frizz Scale Randomness groom_Color export to Unreal Engine via Alembic New procedural hair grooming workflows Curved Sinks in Surface Comb Why This Matters for C4D Artists Ornatrix has historically been strongest on 3ds Max and Maya , so a major version bump for Cinema 4D is a significant step for the platform. The new export path to Unreal Engine via Alembic , carrying groom color ...

Ornatrix for Cinema 4D: Realistic Frizzy Hair with Scale Randomness

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Why Frizzy Hair Needs More Than Just Frizz Frizzy hair and dreadlocks rarely look uniform in real life. Every strand curls, thickens, and twists a little differently, and that inconsistency is exactly what reads as realistic to the eye. Recreating that kind of natural variation in a 3D groom has always meant extra manual work, strand by strand. The Problem: Frizz Without Individual Variation A standard Frizz modifier applies the same scale behavior across the whole hairstyle. It adds texture, but every strand still moves and scales in a fairly uniform way, which can leave dense frizzy styles like dreadlocks looking slightly artificial. The Solution: Scale Randomness in Ornatrix for Cinema 4D v4 Ornatrix for Cinema 4D version 4 introduces a new Scale Randomness parameter inside the Frizz modifier. It lets every individual strand randomly change its own scale value, adding natural chaos to the whole hairstyle without any manual per strand adjustment. Step by Step Workflow ...

Ornatrix App Beta Groom Panel Tutorial: Parameters, Python Script and Export to 3ds Max

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Ornatrix App Beta Groom Panel Tutorial: Parameters, Python Script and Export to 3ds Max A hand built Ornatrix groom is usually a stack of operators only the artist who created it fully understands. This tutorial shows how to turn that groom into a reusable, parameter driven asset that any artist on the team can safely adjust, using the Groom panel in Ornatrix App Beta. The problem: grooms that only the original artist can touch A groom built from many operators and parameters gives full creative control, but it is fragile to hand off. If someone else needs to reuse or adjust it, they either have to understand the entire operator stack or risk breaking the look. The Groom panel in Ornatrix App Beta solves this by letting the artist expose only the parameters that matter. The solution: the Groom panel By default the Groom panel is empty. Pressing Edit opens a mode where parameters can be added in two ways: Auto Generate, which exposes every parameter of every operator in the gro...

Timothée Chalamet Style Curly Groom, Built in Ornatrix App Standalone Beta

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How to Groom Curly Hair in Ornatrix App (Standalone Beta): Full Workflow What this tutorial covers Building a convincing curly hair groom is one of the trickier tasks in digital hair work. Getting the curl pattern, volume, and clump behavior to read naturally takes more than just applying a preset. With Dune: Part Three buzz building ahead of its December release, we figured this was a good moment to share a Chalamet-style curly groom breakdown , walking through a complete male hair groom from start to finish inside Ornatrix App , the standalone beta version of Ornatrix . The problem with curly grooms Curly hair is harder to art direct than straight or wavy grooms. Clumps need to hold shape without looking artificial, and the overall silhouette has to stay readable at different camera distances. Without the right tools, artists often end up fighting the simulation instead of shaping the look they actually want. The solution: a full workflow in Ornatrix App The tutorial break...

How to Paint Color and Bitmap Textures onto Hair in Ornatrix Cinema 4D v4

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What Is the Paint Brush Tool in Ornatrix Cinema 4D v4? The Paint Brush tool in Ornatrix Cinema 4D v4 lets you paint color and bitmap textures directly onto hair strands inside the viewport. Instead of relying on shader-based color alone, you can build strand-level data channels that carry color information through your grooming pipeline - including export to Unreal Engine . This tutorial covers the full workflow: setting up Strand Channels, painting with solid colors, using the Flood fill option, loading PNG texture maps, and preparing a groom_color channel for production export. What You Will Learn How to add Edit Guides and select the Paint Brush from the Tools panel Creating a Per Vertex RGBA Strand Channel for color data storage Painting solid colors onto hair and using the Flood option for full coverage Loading custom PNG texture maps via the Browse button Positioning, rotating, and scaling bitmap textures in the viewport Controlling texture tiling ...