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Showing posts with the label ornatrix 3 maya

Ornatrix / Maya: Create a Character Hairstyle for Meta Human | Episode 1

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  This is the first episode of a series on how to do hair in Ornatrix for Maya, based on references from the https://www.3d.sk/   In this video we'll talk about: ➡️How do I import my character into Maya created in MetaHuman - using Quixel Bridge? ➡️Where to get quality references for hairstyles? ➡️How to properly separate the scalp? ➡️And what workflow will I be using in this series? --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What am I talking about in this video? 0:18 - Welcome and what is this channel about? About Patreon and VIP-Discord chat. 0:41 - Autodesk Point. 0:56 - Ephere 0:59 - Good news for Ornatrix fans. 1:16 - Channel support 1:38 - About Youtube Community 1:50 - Demonstration of the character in MetaHuman 2:08 - Where do I get my references? 2:23 - How to download a whole photoset? 2:40 - Demonstration of quality. 2:52 - Free Asset 3:00 - Demonstration of high-quality head scans 3:07 - New assets with higher resolution. By the way, I'm wrong - when they updat...

Ornatrix 3 / Maya / Redshift: How to transfer fur to a new object. 3rd episode.

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  In this video I continue to talk about transferring wool in Ornatrix for Maya and in this series, I show another Workflow as promised. The standard one, which was also in Ornatrix v2.   Here you will learn: ➡️paint mask for growth guides and hair ➡️use symmetry ➡️use the new guide drawing tool with a brush ➡️transfer all modifiers from one object to another ➡️And of course - try to render this hair in Redshift using the new RS Principled Hair material. Of course in this episode - I am not showing all its settings and we will talk about it separately in other episodes.   I recorded this video - on an old computer with a 2x2080Ti. Just got to the voiceovers and subtitles. In this video, I show - the initial stage of creating a hairstyle. Scalp preparation, special UV, mask drawing, and basic Ornatrix setup. --- PREVIOUS SERIES: - 1st episode - https://youtu.be/RtNWBN3H4fg   - 2nd episode - https://youtu.be/bhPwRK7vyMI   --- PATREON: If you want to get all the le...

Ornatrix for Maya: Hair for games(real-time hair). Part 6

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  As I promised, I begin a series of videos with a demonstration of the complete creation of a hairstyle from scratch to the final - hair for games in Ornatrix + Maya + Unreal Engine   In this case, it will be a man with a beard.   I show all the stages of creation and in this series - I continue to work on the hairstyle for the groom plugin (alembic hair) in Unreal Engine 4.   When I make an asset for myself, there are three stages to it. 1. Sculpted hair shape 2. Hair for rendering - as a reference and for Unreal Alembic Hair 3. Creation of haircards. This includes preparing the texture and the process itself.   So I think it's already clear why the video begins with the stage of creating a hairstyle, and not immediately with the hair-cards.   ---   PREVIOUS SERIES:   - Episode 1 - https://youtu.be/Rk0jMrFwfKI   - Episode 2 - https://youtu.be/1-4rxm2V0bI   - Episode 3 - https://youtu.be/Zh9LwcXDRg0   - Episode 4 - https://youtu.be...