Posts

Showing posts with the label 3d grooming

Overcoming 255 CV Limit in Ornatrix Maya to UE: Dreadlocks Tutorial

Image
  How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: Telegram Post Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? Strand Length and CV Points - UE 5.2 vs 5.3 - Answered Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here . Also, if this is your first time on this channel, I recommend watching its trailer . WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here . I worked on environment art, interiors, and more from 2009 to 2016. Check out some of my old...

Ornatrix for Unreal Engine 5 | Mastering Realistic Fur Creation and Rendering #ue5

Image
  Dive into the art of crafting stunning, realistic fur in Unreal Engine with Ornatrix in this comprehensive tutorial. Join me as I unveil the full process of fur creation, from the initial steps of modeling to the intricate details of fur shader customization and rendering. This video is ideal for 3D artists, game developers, and graphics enthusiasts eager to explore the nuances of realistic fur simulation without the complexity of dynamics. Learn how to intricately design fur textures and efficiently utilize the powerful shader options in Ornatrix to achieve the most lifelike appearance. By the end of this tutorial, you'll be equipped with the skills to elevate your 3D models with beautifully rendered fur, enhancing the realism and depth of your projects. If you're looking to master fur creation in Ornatrix for Unreal Engine, this is the perfect resource for you. Remember to like, subscribe, and click the notification bell for more insightful content! Of course, there is no ...

ORNATRIX/MAYA/UE5 | MAKING OF #1: Metahuman custom hair | STREAMOID

Image
  This is the first episode of Making of Hairstyles, which I created for  @StreamoidTechnologies  in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. ARTSTATION PROJECT Here we will talk about a project in Maya: ➡ about how I did baby hair and why I removed some of the hair in the back. ➡ Then we will talk about the main part of the hair. ➡ about how I colored this hair with a special brush in Ornatrix. ➡ How the ponytail was created ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here ___ FULL TIMING: 0:00 - Greetings and what this lesson is about 0:15 - First of all, I'd like to tell you about the project in Maya. That is, this is the first iteration of the hairstyle as I created it for the first character. 0:25 - Let's start with the baby hair, here the client asked me to shave it in t...

Ornatrix 3ds Max | Master 2 Hair Mask Techniques

Image
  Unlock the secrets of creating stunning hair masks in Ornatrix 3ds Max with this in-depth tutorial! 🎨🖌️ Dive into two powerful methods that will elevate your 3D grooming skills and bring your characters to life. 💇‍♀️💇‍♂️ Learn from CharlyTutors, your go-to source for Ornatrix expertise, and join our growing community of 3D artists. Don't forget to like, comment, and subscribe for more amazing content! 🔔👍 ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here ___ TIMING: 0:00 - Voiced by SteosVoice 0:03 - Greetings and what will this video be about? 0:15 - Please, if you want to support this channel - watch the vide...

Ornatrix | Maya: New Dynamic Clump feature in v4

Image
  Welcome to another exciting episode where we explore and dissect the latest features in the world of 3D modelling and animation. In this video, we delve into the newly released Ornatrix Maya v4 and its outstanding feature - the Dynamic Clump. The Dynamic Clump feature revolutionizes how we manipulate hair and fur simulations, offering the unique ability to dynamically alter the number of clumps using a simple slider. Throughout this video, we'll be demonstrating this feature in detail, showing you how it can drastically enhance your workflow and elevate your creations to the next level. Whether you're a seasoned 3D artist or a newbie dipping their toes into the vast ocean of 3D modelling, this tutorial will provide valuable insights and techniques to help you harness the full potential of Ornatrix Maya v4. So, buckle up, and let's dive into the world of dynamic hair simulation. Don't forget to like, share, and subscribe for more tutorials and updates in the field o...

Ornatrix | Maya grooming for character "Commander" from Samir Mir. | Episode 8

Image
  This is Episode 8 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir. In this video - I continue to work with the guides on the back of the head as well as behind the ear - in Edit Guides. ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here ___ TIMING: 0:00 - Voiced by SteosVoice 0:03 - Greetings and what will this video be about? 0:16 - Friends, if you want quality 3D hair references, go to 3d.sk. 0:41 - You can sponsor the channel 0:54 - If this is your first time on this channel and you want to know what it's about, and you want to support me, I t...

Ornatrix/Maya grooming for character "Commander" from Samir Mir. Episode 7

Image
  This is Episode 7 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir. In this video - I continue to work with the guides in Edit Guides, namely improving the shape of the guides on the back of the head and near the ear. I talk about a new feature in Ornatrix v4 - Hide Non-Selected and you can already use it. When I recorded the video - it did not exist then, so I first select the guides, invert the selection and hide the excess. And now you can just isolate the guides you want right away - without doing anything unnecessary. ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here Also, if this is your first time on this channel, I recommend watching its trailer ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work h...

What is the process for preparing the response?

Hello friends! Someone recently told me on Discord that I cannot answer even a simple question quickly, but I can find time to think about philosophical topics. But that was then... now I don't have time for that either =) This was the inspiration for this article. I want to talk about the reasons why I can philosophize and take the time to do so, but I cannot answer simple questions quickly. We will talk about the workings of my brain and other details in another article. Simply put, 3D issues require focus and attention. This may be easy for some people, but as someone who is passionate about the subject, it is difficult for me. On the other hand, philosophical chatter is a separate topic that does not require as much brain work. I believe that my answers, lessons, and other materials can be useful not only to the person who asked the question, but to everyone else. This is important. Now I want to talk about how I prepare answers to the questions that I am asked in Telegram. In ...