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Showing posts with the label metahuman

Ornatrix Maya | Making of dreadlocks | Episode 1 - Stream - Oct 8, 2023

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  In this stream, I'm smoothly creating dreadlocks using MeshFromStrands in Ornatrix for Maya. Why don't I use the default workflow? Because it's easier for me to add ornaments and edit the hair under the ornaments later. This is just the first part, there will be more. --- Just a reminder that you can become a channel sponsor and get a 95% discount - on all my assets, voiceovers in another language, etc. It's enough to do it here - https://www.youtube.com/channel/UCAzrLwFf3Ril0BqtIlfMbjA/join Also, if this is your first time on this channel, I recommend watching its trailer - https://www.youtube.com/watch?v=Ed8AZ3ToP2s --- WHO AM I? Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016 New works can be viewed here -https://www.artstation.com/artofcharly Before that from 2009 - 2016 - I did environment art, interiors and many other things. You can see older works here - https://bit.ly/31xmZsi --- CHANNEL ...

Mastering Metahuman Hair Painting with Ornatrix and Unreal Engine 5

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  In this video, I show how I created a complex hair painting in Metahuman using the Ornatrix plugin for Unreal Engine 5. I use the Vertex Hair Paint feature to paint the hair color directly on the hair model, allowing me to achieve a more accurate and realistic result. After finishing the painting, I demonstrate how to enable the display of the hair color in a special shader. This allows me to achieve a more realistic and natural look for the hair in my projects. Throughout the video, I explain each step of the process in detail and provide tips to help you create your own Metahuman hair painting using Ornatrix. I also discuss some best practices for working with Vertex Hair Paint and shaders to help you achieve the best results. Overall, if you want to learn how to create a beautiful and realistic hair painting in Metahuman using Ornatrix and Unreal Engine 5, then this video is for you! ___ Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough t...

Ornatrix UE 5: Create/Delete Brushes for Metahuman hairstyle in Unreal Engine 5

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  In this video I demonstrate the Create/Delete brushes for creating hair in Ornatrix Unreal Engine 5 - for the Metahuman character. This is a quick tutorial and here - I didn't set out to create a complete AAA-quality hairstyle. The purpose of this video is to show basic tools with which you can experiment. Because a full lesson from start to finish - requires more time and of course it must be with my comments. As you can see with the hair for Commander - it takes a long time, and I just can't wait to show you the work in Unreal Engine. Naturally I will create full-fledged tutorials with comments, but a little bit later. Nevertheless - after watching this video, you'll already learn how to use Create/Delete brushes and you'll be able to get your first hairstyles. By the way, share what you get in the comments (link to WIP, artstation and so on). I'd love to see your results. With these brushes - you can draw or remove hair - by selecting a character's head...

3d.sk Scan Mesh to Metahuman in Unreal Engine 5. How to create a human-dog creature?

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  In this video I will teach you how to use 3D-scan from 3d.sk library in Unreal Engine 5 - using Mesh to Metahuman, and we will do an experiment with my dog and see what happens.  Subscribers in Telegram asked me to try to upload my dog there, after they saw the experiments with the cartoon dolls from DAZ3d. All these experiments - you can see by yourself in my Telegram-channel On April 14, 2021 , Epic Games released to early access the MetaHuman Creator tool. With it - you can create a realistic computer person with facial animation. Not only professional artists, but also ordinary users can work with it. With MetaHuman Creator you can easily and quickly get the same result as after working in complex 3D editors. The tool can be used in combination with modern motion capture and animation technologies to create realistic scenes in games, movies, TV and other similar formats. MetaHuman Creator allows you to make characters with unique hairstyles and dress them up in exclusive...

Ornatrix / Maya: Create a Character Hairstyle for Meta Human | Episode 1

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  This is the first episode of a series on how to do hair in Ornatrix for Maya, based on references from the https://www.3d.sk/   In this video we'll talk about: ➡️How do I import my character into Maya created in MetaHuman - using Quixel Bridge? ➡️Where to get quality references for hairstyles? ➡️How to properly separate the scalp? ➡️And what workflow will I be using in this series? --- CONTENT: 0:00 - Turn on subtitles. 0:03 - What am I talking about in this video? 0:18 - Welcome and what is this channel about? About Patreon and VIP-Discord chat. 0:41 - Autodesk Point. 0:56 - Ephere 0:59 - Good news for Ornatrix fans. 1:16 - Channel support 1:38 - About Youtube Community 1:50 - Demonstration of the character in MetaHuman 2:08 - Where do I get my references? 2:23 - How to download a whole photoset? 2:40 - Demonstration of quality. 2:52 - Free Asset 3:00 - Demonstration of high-quality head scans 3:07 - New assets with higher resolution. By the way, I'm wrong - when they updat...