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Showing posts from September, 2020

Redshift 3.0. Hair render test on 2x2080ti+NVLink. RTX ON

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with CUDA and RTX. But there is clearly something wrong with RTX, since, logically, the scene should be rendered 2-4 times faster, because this happens on ordinary scenes without hair. But apparently, the rendering has the same problem as ChaosGroup with V-Ray. Hopefully, it will be fixed in future releases. I mentioned this bug on the forum - https://www.redshift3d.com/forums/viewthread/33548/ This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm reco

World Creator 2. Render settings :Color Grading, HBAO, Bloom, Chromatic Abberation, DOF and etc.

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  World Creator 2 Tutorial Series. Part 12. In this video I will show you how: → Adjust shadows for near and far angles → Configure terrain material → Make Color Grading → Enable Bloom, HBAO, Vignette, Grain, Thermal Vision, Blur, Pixelate, Purkinje, Chromatic Aberration, DoF, Anamorphic, and Sun Flares, Lens Dirt. → Do Reset settings in the tab?      More tutorials: - World Creator 2  → http://bit.ly/2lK3MSx      Video content: 0:00 - Lesson topic. Thanks. 1:05 - Shadow Properties 1:48 - Reflection Properties 2:46 - Color Grading 6:37 - Bloom 7:27 - HBAO 8:48 - How do I reset the settings in a tab? 9:24 - Vignette 10:19 - Grain 11:16 - Thermal Vision 11:31 - Blur 11:45 - Pixelate 12:11 - Eye Adaptation 13:25 - Purkinje 13:53 - Chromatic Aberration 14:22 - Depth of Field 15:49 - Anamorphic Flares 4:24 pm - Sun Flares 17:21 - Lens Dirt 17:50 - Forrender Renderfarm 17:56 - Promo code for using a 15% lifetime discount on our render farm. 17:59 - Info-partners 18:03 - Ending and previe

Ornatrix Cinema 4d tutorial. Part 4. Parting

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  Ornatrix tutorial series for Cinema 4D. Part 4. Previous parts: 1 - https://youtu.be/c7vbXmX8ZoM 2 - https://youtu.be/fnVkCTRk6SQ 3 - https://youtu.be/zcEKqP-0MlU In this tutorial I will talk about: → Why did I add the "Curl" modifier after "Edit Guides" → How to use "Parting" in "HairFromGuides" → How to import curves into "Edit Guides" → How to Draw Guides with "DrawStrandTool" → What if the drawn curves were not imported correctly?       More tutorials: - Cinema 4D → http://bit.ly/2SmjjG4 - Ornatrix → http://bit.ly/2klPh7r       Video content: 0:00 - Greetings. 0:16 - Good news for Ornatrix users 0:33 - What are we going to talk about in this video? 0:52 - How do I delete a channel? 1:17 - Detail. 2:03 - "Guides Width" option in Edit Guides. 2:28 - "Curl". 3:01 - "HairFromGuides". Parting. 6:55 - Drawing curves with the "Sketching tool". 7:56 - "Import Curves" button 9:4

World Creator 3. Alpha.(build from 10 sep-2020) Experiments #3

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  The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 3. This is a video without editing. Like a live stream in a previous part. Previous parts: * First impressions → https://youtu.be/qtTNn_im1sw * 1 → https://youtu.be/qa5yZPsZuwE * 2 → https://youtu.be/AkhWvgnG48o WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besi

V-Ray 5 GPU. Hair render test on 2x2080ti+NVLink.

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  I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. I showed only the option with CUDA because there is a bug in RTX that slows down the rendering of hair by 3 times. I wrote about this here on the forum - https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-general/1080189-rtx-speed-increase This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards. And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses. Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes. Happy viewing! More tests - http

World Creator 3. Pre Alpha. Experiments #2

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  The process of creating a landscape in World Creator 3. Pre-Alpha. Experiments. Part 2. This is a video without editing. Like a live stream in a previous part. But here I didn't record a full process of the creation. This is just an experiment after when I created this world. In the next part, I will record again the full creation process, don't worry =) WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2