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Showing posts with the label ornatrix

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

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 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

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  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 3

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  ZBrush to Ornatrix 3ds Max: Lighter Curves & Mesh Strips | Ep. 3 - 3D Hair Series | Andrew Krivulya Charly Hey everyone! Charly here with Episode 3 of our 3D Hair Series! Today, we’re diving back into ZBrush to export lighter curves and mesh strips to Ornatrix in 3ds Max. Learn to trim guides with Ox Filter, use Hair From Mesh Strips, and compare workflows with V-Ray rendering in Chaos Vantage. Stay tuned for more episodes! Check timestamps below and subscribe for pro 3D hair tips! ___ Timestamps: 0:00 Intro to Episode 3 with Charly 0:06 Recap: Episode 2 Lighting & V-Ray Setup 0:29 Episode 3 Overview: ZBrush Exports 0:49 Exporting Lighter Curves from ZBrush 1:06 Importing Curves to 3ds Max 1:09 Building Fibers in Ornatrix 1:33 Grounding Strands to Scalp 1:37 Filtering Guides with Ox Filter 1:55 Manual Guide Cleanup 2:02 Adding New Guides 2:22 Pushing Strands for Volume 2:44 Collapsing Guides to Scalp 2:51 Generating Hair with Ox Hair From Guides 3:09...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

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  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...

EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 1

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  Hey everyone! Charly here, In Episode 1, learn how to export hairstyles from ZBrush to 3ds Max using Ornatrix for stunning hair renders. We’ll cover curves export, PreVis settings, and hair guide creation. More episodes on Maya and Cinema 4D coming soon! Navigate with timestamps below and subscribe for the full series! Timestamps: 0:00 Welcome to the 3D Hair Series with Ornatrix+Zbrush 0:03 Episode 1: ZBrush to 3ds Max Workflow 0:20 About Two Zbrush Fibermesh Export Methods 0:30 Setting PreVis for Curves (100% & 25%) 0:52 About Polygons Export for HairFromMeshStrips 1:01 About Exporting Ornatrix Curves at 100% 1:12 Importing Curves into 3ds Max 1:38 Combining Curves for Ornatrix 2:10 Converting to Ornatrix Hair Guides 2:15 Scalp & Curves Prep (ResetXForm) 2:40 Applying Ornatrix Hair Preset 3:08 Optimizing Guides for Performance 3:23 Generating Hair with OxHairFromGuides 3:44 Ornatrix ChangeWidth 4:09 Enabling Ornatrix High Quality Visuals in Viewport ...

Ornatrix Cinema 4D Redshift Hair Trick You Need To See!

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Learn how to replicate painting in BodyPaint 3D and seamlessly transfer a Redshift Hair material to the new Redshift in Cinema 4D! And render Ornatrix hair. In this step-by-step tutorial, I answer a viewer's question from the CharlyTutors YouTube channel and guide you through the process of painting textures and setting up materials for stunning results. Follow along to master this workflow! Timestamps (Chapters): 0:00 Intro 0:04 Understanding the Viewer’s Question 0:36 Setting Up Paint Mode in Cinema 4D 1:10 Painting the Texture 2:30 Creating a Redshift Hair Material 3:00 Connecting the Texture to the Material 3:36 Final Render and Results 3:50 Outro & Thank You 3:52 Other videos Let me know in the comments: Have you tried painting in BodyPaint 3D or working with Redshift Hair materials? Share your tips or questions below! Don’t forget to like, subscribe, and hit the bell for more Cinema 4D tutorials! Music by @imagineartofficial #Cinema4D #Redshift , #Bod...

Ornatrix 3ds Max 9: Mastering Clump Editing with the New Manipulator

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  Discover the powerful new clump editing feature in Ornatrix 3ds Max version 9.0.2.36198! This update introduces a dedicated manipulator that gives you unprecedented control over your hair clumps. Learn how to easily move, scale, and rotate clumps to achieve perfect hair designs for your 3D characters and models. In this video, we'll walk you through the simple steps to activate the Ox Clump modifier, create your initial clumps, and then leverage the new manipulator for precise adjustments. Say goodbye to tedious workflows and hello to intuitive hair grooming! Whether you're a seasoned 3D artist or just starting, this new Ornatrix feature will significantly enhance your hair creation process. Watch now to master advanced clump editing techniques! Timestamps: 0:00 - Introduction to the New Ornatrix Update 0:05 - What is Clump Editing with the New Manipulator? 0:08 - Manipulator Capabilities (Move, Scale, Rotate) 0:19 - Getting Started: How to Use the Feature 0:22 - Ste...

Easily Manage Guides in Ornatrix Maya 5 with One Simple Trick

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  Unlock the power of guide management in Ornatrix Maya 5! This tutorial tackles a Discord user’s question, showing how to work with guides using the new Branching feature and Isolate tool. Learn to streamline your workflow, apply unique modifiers, and groom complex hairstyles or fur without duplicating objects. Perfect for 3D animators and artists aiming for efficiency and control in their projects! More info: https://ephere.com/plugins/autodesk/maya/ornatrix/ ___ 🔗 Timestamps: 0:00 - Intro and Discord user question 0:03 - Problem: separating guides 0:07 - Using Isolate for guide groups 0:16 - When to separate guides 0:21 - Old method: cloning objects 0:27 - Introducing Branching in Ornatrix 5 0:31 - Benefits of single-stack workflow 0:45 - Demo: old Duplicate Special method 1:07 - Downsides of the old approach 1:33 - New Branching approach explained 1:46 - Creating a Branch 1:53 - Working with two guide groups 2:06 - Setting up branches (Hair 1 & Hair 2) 2:...

Overcoming 255 CV Limit in Ornatrix Maya to UE: Dreadlocks Tutorial

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  How to Bypass the 255 CV Limitation in Unreal Engine 5.3 Using Ornatrix in Maya In this video, I provide a detailed explanation of how to overcome the 255 CV point limit on curves in Unreal Engine (starting from version 5.3) using the capabilities of Ornatrix in Maya. This method enables the creation of complex hairstyles, such as dreadlocks, without compromising quality. This video is a response to a subscriber's question here: Telegram Post Links mentioned in the video: Limits for creating fur in Unreal 5 | How to solve? Strand Length and CV Points - UE 5.2 vs 5.3 - Answered Become a channel sponsor and get a 15%, 50%, 100% discount on all my assets. It's enough to do it here . Also, if this is your first time on this channel, I recommend watching its trailer . WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here . I worked on environment art, interiors, and more from 2009 to 2016. Check out some of my old...

ORNATRIX/MAYA/UE5 | MAKING OF #2: Metahuman custom hair | STREAMOID

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This is the 2nd(final) episode of Making of Hairstyle, which I created for @StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5. 3DSK is huge source of 3D groom scans and 2D groom&anatomy references for artist and game developers. ARTSTATION PROJECT In this video: ➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides. ➡ Show how I created the knot for the tail ➡ Show the hair shader settings in Unreal Engine 5 for each part. ➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine. ___ WHO AM I? Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016. New works can be viewed here I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here ___ TIMING: FULL TIMING: 00:00:00 - Hello, everyone!With you - Krivu...