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Showing posts with the label уроки по 3d на русском

World Creator 2. Path filter settings. Shape filter, Distortion, Magnify, Pixelate, Swirl and others

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In this video we will talk about Path and Shape filters settings and other filters in different tabs. Also we will speak about adding a water surface or texture to the path.

3D-Coat. Create the sculpt brush for Quixel Mixer.

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In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer.

PhoenixFD. Simulation of burning fuel. Explosion, dense smoke, dry ice and clouds in the box.

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In this video, we will talk about simulations of burning fuel, explosions, dense smoke and dry ice, the simulation of clouds and PDPlayer, as well as the creation of a preview for it. Video content: 00:00 - 00:18 - Intro 00:18 - 3:00 - Simulation of burning fuel. Create a preview for PDPlayer. 3:00 - 4:42 - Simulation of a conventional explosion and a gasoline explosion. Creating additional light sources during the simulation to obtain interesting effects. 4:42 - 7:47 - Simulation of dense smoke which enveloping the surface of cylinders. The effect of dry ice. 8:50 - 9:54 - Simulating clouds inside a Box Primitive 9:54 - 10:16 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! ...

Substance Designer 2018. Bitmap node. Paint mode. Texture editor. Basic parameters.

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In this video - we will talk about the Bitmap node and its creation options. Also we will look at the editor of textures and tools: Brush, Stamp, Eraser in it's toolkit. We will understand the settings of the brush and stamp. Talk about the basic settings of all nodes and the Output Size parameter, and also about what is the difference between Absolute and Relative to Parent. When you should use these modes.