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Showing posts with the label 3d coat

3D-Coat 2022: Power-Smooth tool for hair masks.

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In this video - I show a new tool in 3D-Coat, which is named Power-Smooth. It allows you to make a smooth transition from one color to another, which is very useful when drawing masks for fur or hair masks for Ornatrix. The tool appeared recently and I am very grateful to the developers for adding it at my request. Especially for this, I created a branch in the forum - https://3dcoat.com/forum/index.php?/topic/25712-blur-brush-improvements/ Previously, in order to get such a blur, you had to reduce the resolution of the canvas. For example, if your resolution was 2048*2048, you had to reduce it to 512*512 or even 256*256. In that case, holding down the SHIFT key would work. But this approach caused us to lose fine details which were not cached when we returned to the original resolution. This was very inconvenient.  Now, just select the Power-Smooth tool and blur the borders where needed. --- CONTENTS: 0:00 - Choosing subtitles 0:05 - Where can you buy dubbing in other languages? 0...

World Creator 2 to Blender 2.81. Render in Octane. 3D-Coat/Teya Conceptor clouds.

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In this tutorial, I will teach you how to create a mountainous landscape with procedural textures in World Creator 2. - Then we export all the necessary maps to Blender 2.81. - Fix a bug with Displacement on non-tiled landscapes. - Add clouds using Teya Conceptor and 3D-Coat. - Learn how to create haze or fog in Octane Render, and also make overpaint on top of the render using Photodonut and get an artistic render.      More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx - Blender → https://bit.ly/2NCk5Ne - Octane → http://bit.ly/2lG40u3 - Teya Conceptor → http://bit.ly/2lWbM2V      Video content: 0:01 - Greetings and lesson topics. 0:39 - Creating a procedural landscape in World Creator 2. 2:28 - Filters: Canyon, Sediment Complex, Hills, Hydro Simulation. 6:24 - How to turn off the display of shadows. 6:36 - Changing the position of the sun. 7:27 - Creating procedural textures 19:03 - Export textures 20:12 - Creating a n...

Quixel Mixer Asset. Part 5

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Quixel Mixer - this is an universal software for creating materials and textures. In this tutorial series, you will learn how to make sculpting in 3D-Coat, then export a 32-bit Dispacement map and work with it in the Quixel Mixer to create materials, textures, etc. After that - you will learn how to export your model to the different offline and real-time renders. In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.

Instant meshes in 3D-Coat. Fast Autoretopology

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3D-Coat tutorial. Fast auto-retopology with Instant Meshes.

Quixel Mixer Asset. Part 4.

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Sculpting windows in 3D Coat for displacement maps in Quixel Mixer. In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.

3D-Coat. Create the sculpt brush for Quixel Mixer.

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In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer.

Quixel Mixer. Creation of PBR material with displacement in 3D-Coat.

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In this video, we will talk about using 3D-Coat to create a Displacement map with PBR material without UV and retopology, as well as importing this material into Quixel Mixer.