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Showing posts with the label environment creation

World Creator 3. Pre Alpha. Experiments #2

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  The process of creating a landscape in World Creator 3. Pre-Alpha. Experiments. Part 2. This is a video without editing. Like a live stream in a previous part. But here I didn't record a full process of the creation. This is just an experiment after when I created this world. In the next part, I will record again the full creation process, don't worry =) WHAT YOU NEED TO KNOW: It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have. Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now. The UI, the workflow, and many other things might and will change for sure. This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2...

World Creator 2. Environment Settings and how to add grass/caustics/volumetric clouds?

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  World Creator 2 Tutorial Series. Part 11. In this video I will show you how: - add grass and adjust its drawing distance - adjust its color with a gradient - adjust its growth only on a certain texture - customize the change of day and night, sky color and atmosphere - add haze and fog - adjust the sun and moon - turn on the ocean and adjust caustics, sss, foam, as well as volumetric clouds and wind. More tutorials: - World Creator 2 → http://bit.ly/2lK3MSx Video content: 0:00 - Tutorial topic. 0:53 - Details tab and adding grass. 1:34 - How to adjust the growth of grass only on the selected texture? 2:00 - Adjust a random color using a gradient. 2:25 - Draw range and border blur 5:00 - Adjust the color and display mode of the sky. 5:25 - Change of day and night 5:51 - Haze and fog settings 7:45 - Sun and Moon. 10:00 - Ocean. 13:08 - Foam. 14:12 - Caustic 15:56 - Volumetric clouds 18:42 - Wind 19:30 - Forrender Renderfarm 19:36 - Promo code for usi...

FStorm Render. Render environment with clouds and atmosphere in 3ds Max tutorial.

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Creation of frozen mountains. The final part.           In this part we will talk about how: - convert vdb to geometry by using V-Ray Volume Grid - customize cloud material - make clouds more realistic - make high-quality render volume scatter effects - fight with volume scatter bugs by using ray threshold. - render different lighting and atmosphere with clouds in FStorm            

World Creator 2.1.0. What's new? Part 1

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A lesson about World Creator 2. Part 8. In this video, we will talk about the new World Creator 2.1.0 Other lessons in this playlist - https://clck.ru/FkmTx

Environment Creation 1.2. SpeedTree Cinema 8 leaves. HandDrawing mode. Megascans leaves.

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In this lesson we will learn how to add leaves, edit them with a special editor. Make your meshes of leaves from the Megascans texture. Customize low and highpoly geometry for them. Will learn how to draw trees in HandDrawing mode.

Environment Creation. Chapter 1.1. Introduction to the SpeedTree Cinema 8

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Basic SpeedTree Cinema 8 tutorial. In this lesson you will learn how to create a base tree with foliage from the megascans. How to draw and edit trees. What to consider when importing into 3dsmax and when exporting from SpeedTree.

World Creator 2. The creation of a fantasy world. Part 2 #Corona #Megascans #3dCoat #3dsmax

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The continuation of the 1st part of creating a fantasy world for the project "The Forester". This video shows the process of setting up of the fog, modeling the clouds in 3D-Coat, setting their shader in Corona Render and the render on our farm forrender.com For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our managers - will receive a 15% discount for render.

World Creator 2. The creation of a fantasy world. Part 1 #Corona #Megascans #3dCoat #3dsmax

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Continue to create the worlds for the project "The Forester". In this video I show the process of creating the world in the World Creator 2. Then export maps and masks in the 3dsmax. Render in Corona, as well as create clouds and fog in 3d-Coat. Also I show the download Megascans materials and their use in conjunction with the resulting masks from the World Creator 2.