Posts

Showing posts with the label VFX

On the Way to Becoming a 3D Grooming Artist | My Story | Episode 10 - 2018 - Grooming/Lookdev for Cyan Eyed(2021)

Image
Back in 2018, I got an absolutely incredible opportunity! Ryan Grobins , who at that time was a CG supervisor at  ScanlineVFX  and had worked on blockbusters like "X-Men: Dark Phoenix" and "Ant-Man and the Wasp", invited me to join his new CGI film  Cyan Eyed! At that moment, I had only seen a single concept of a pirate girl and had no idea it would turn into an amazing 8-minute cinematic that would later win a bunch of awards! And the most fascinating part is that it’s still winning awards to this day! =) Ryan keeps posting  on LinkedIn  almost every week or month about a new prize or festival. And the short itself has already gained over 2 million views on YouTube! As usual, I was doing the work I love most – grooming – but honestly, I was really anxious about how this project would turn out. I absolutely adore steampunk and everything connected with it, and this was something completely fresh and unusual! In the film, I was responsible for creating the hairst...

Zbrush Fibermesh to Cinema 4D | Ornatrix Hair Workflow + Redshift Render

Image
  #Ornatrix #Redshift #Cinema4D In this tutorial I’ll show you the full process of transferring Fibermesh hair from ZBrush into Cinema 4D, converting it into Ornatrix guides, grounding and refining them, preventing intersections with the body, filling gaps with new guides, previewing hair in the viewport, and rendering with Redshift. Everything is explained step by step - so you can easily follow along and repeat this workflow in your own projects. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Chapters / Timestamps: 00:00 Intro 00:04 Import Fibermesh from ZBrush to Cinema 4D 00:18 Prepare Cinema 4D preferences and GoZ settings 00:37 Export hair from ZBrush and transfer via GoZ 00:53 Import and adjust hair mesh in...

ZBrush to Maya with Ornatrix Ep. 2: Your FASTER Hair Workflow 🔥

Image
  Welcome to Episode 2 of the ZBrush to Maya with Ornatrix series! In this tutorial, we move beyond the full-resolution export and dive into a much faster, more optimized workflow. Learn how to create beautiful, complex hair from a lightweight set of guides, giving you more speed and flexibility in your grooming process. This method is perfect for creating production-ready assets efficiently. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM ➡️Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro & Recap of Episode 1 00:22 - The Optimized Workflow: What We'll Cover 00:45 - Exporting Lightweight Curves from ZBrush (Low PreViz) 01:04 - Importing & Grounding Guides in Maya 01:39 - Filtering & Reducing Guide Count with the Ornatrix ...

How I Fixed My Hair Renders in Unreal Engine: A Hair Cinematic Tool 2.0 Review

Image
 Hey everyone! Today I want to share a discovery that I'm sure will save a ton of time and nerves for many 3D artists working in Unreal Engine. Anyone who has tried to render hair in UE knows the pain: blurry details, strange shadows, and an endless, not-always-successful battle with console commands (CVars). I almost abandoned one of my own projects for this very reason until I stumbled upon the Hair Cinematic Tool 2.0 . To put it directly: this is the best and most intuitive tool for rendering hair in Unreal that I have ever used. It transforms the most complex settings into a user-friendly Blueprint with sliders and allows you to achieve stunning cinematic quality. To back this up, I recorded a detailed video where I clearly showed the entire process on my problematic project. In it, you'll see: The impressive "Before and After" difference. How simple adjustments to PPLL and Deep Shadow change everything. A quick performance test on an RTX 5090. How to use the pres...

ZBrush to Maya with Ornatrix | Ep. 1: Full Hair Export & Arnold Render

Image
  Hi everyone! In the first episode of my new series, we'll break down the complete pipeline for transferring a hairstyle from ZBrush to Maya using Ornatrix, and prepare it for rendering in Arnold. This tutorial covers the entire process from export to a final test render, so you can confidently transfer your most complex hairstyles. ___ Links: ➡️Follow us on Instagram: https://www.instagram.com/ephereinc/ ➡️Ask your question on Discord: https://discord.gg/5stUZtZyuM Join the series on our channel: https://www.youtube.com/watch?v=2aiegC4xvSs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6 ➡️Explore Ornatrix: https://ornatrix.com/ ___ Timestamps (Chapters): 00:00 - Intro: ZBrush to Maya with Ornatrix 00:31 - Exporting Curves from ZBrush (100% PreViz) 00:52 - Importing to Maya & Creating Ornatrix Guides 01:12 - Grounding Guides to the Scalp (Ground Strands) 01:28 - Optimizing the Scene (Collapse Stack) 01:35 - Creating Hair from Guides (HairFromGuides) 01:49 - How to Fi...

Mastering ZBrush Hair in 3ds Max with ORNATRIX. Ep 2

Image
  EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 2: V-Ray Render & Real-Time Look Dev in Chaos Vantage In this second episode, we take the next crucial step with the hair we prepared in our first video. The focus here is not on creating a final, polished hairstyle, but on teaching the process of look development. Using the quick groom we created in ZBrush as our example, our team will demonstrate the complete workflow for setting up lighting, materials, and performing real-time look dev with the powerful combination of Ornatrix, V-Ray, and Chaos Vantage. This guide is designed to help your team master the techniques for iterating on any hairstyle, allowing you to efficiently explore and finalize its look. Useful Links: Follow us on Instagram: https://www.instagram.com/ephereinc/ Watch the full series: [https://www.youtube.com/watch?v=t63AHEkMJKs&list=PLpRi3ovyFM-1-G5xjSHrENps61rsruCS6&index=1&t=1s] Learn more about Ornatrix: https://ornatrix.com/ Timestamps ...

Phoenix FD. Ocean simulation and TyFlow object interaction. Octane Render.

Image
In this video, I will show how to use the ocean simulation preset in PhoenixFD, activate interaction with the TyFlow object, and render it all in Octane Render. Part 5.

Phoenix FD. Simulation of water, milk, beer and coffee. Render on V-Ray.Cloud.

Image
Phoenix FD is a powerful tool for VFX simulations from the ChaosGroup. In this video we will talk about simulations - water, beer, milk and coffee, as well as a V-Ray.Cloud render and prices there.

PhoenixFD. Simulation of burning fuel. Explosion, dense smoke, dry ice and clouds in the box.

Image
In this video, we will talk about simulations of burning fuel, explosions, dense smoke and dry ice, the simulation of clouds and PDPlayer, as well as the creation of a preview for it. Video content: 00:00 - 00:18 - Intro 00:18 - 3:00 - Simulation of burning fuel. Create a preview for PDPlayer. 3:00 - 4:42 - Simulation of a conventional explosion and a gasoline explosion. Creating additional light sources during the simulation to obtain interesting effects. 4:42 - 7:47 - Simulation of dense smoke which enveloping the surface of cylinders. The effect of dry ice. 8:50 - 9:54 - Simulating clouds inside a Box Primitive 9:54 - 10:16 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! ...