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Showing posts with the label ue4 groom plugin

Manequinn with hair for UE4 groom plugin(alembic hair) - asset overview and instructions.

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  In this video, I'm talking about my new hair asset, which I made in Orantrix Maya for the Unreal Engine 4 Groom Plugin (alembic hair)   From it you will learn: - How can this model be used? - What do you get after purchase? - How to work with a project in Unreal Engine 4? - What can you do in a project for Maya? - What can you do with the HairShader included with the product? - How to separately adjust root and tip color in Unreal Engine? - How to add gray hair? - How to draw a mask on the scalp and use it to dye your hair? - How to color individual bunches in Ornatrix Maya and use this information in Unreal? - How to prepare your Alembic using a Maya project? - How to edit a hairstyle? For example, brush your hair in the right direction? - How to rig your hair using guides and Adopt External Guides? - How to transfer a hairstyle to any character using ZWrap, including MetaHuman?   Link to the project (renders) - https://www.artstation.com/artwork/L30z3A     Y...

Making of "Ponytail" with Ornatrix, Maya and Unreal Engine groom plugin.

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  In this video, I show the performance of this hairstyle in the Unreal Engine 4 viewport on a single 2080Ti. I tell you how many frames I rendered, show the settings of the sequencer, which CVars I used to improve the rendering, how to improve the DoF on hairs, what the hairstyle consists of, and how to optimize the FPS, how to create LoD, etc.      More tutorials: - Unreal Engine 4  → https://bit.ly/2ExhTEx   - Alembic Hair → https://bit.ly/3jIEUnQ   - Ornatrix Maya → https://bit.ly/2HILywo   - Ornatrix → https://bit.ly/3cLclkW   Video content: 0:00 - Subtitle selection 0:05 - Acknowledgments 0:40 - Channel support 1:19 - How to speed up video production and get early access to WIP, ad-free lessons, model discounts, etc. 1:44 - Lesson topic. How many frames did you create for rendering? 2:08 - Movie Render Queue settings 2:50 - How to improve DoF for hair? 4:17 - Performance test on 2080Ti 6:02 - Hair shader settings. 6:31 - What'...

Unreal Engine 4.26. Alembic Hair. Q&A Part 4. Official answers from the community.

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  Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4. Previous parts: → https://youtu.be/IpSVbYveTQA → https://youtu.be/vK05WU0YpV4 → https://youtu.be/028f9d4tKb4 In this video, I will answer the following questions: → About the eyebrows and the 32-bit version of the grooming mesh → Let's talk again about the problems of exporting Vertex Paint from Xgen.  → Learn how to check the BaseColor Per Vertex and Roughness channels. → Let's talk about Alembic Viewer → Is it possible to cache animation hair from other DCCs? → What to consider when exporting from Houdini → How much hair is optimal and how to optimize the Viewport? → Do you plan to support mGPU? More lessons: - Unreal Engine 4  → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ Video content: 0:00 - Subtitle selection 0:05 - Lesson topic 0:50 - Channel support 1:10 - Acknowledgments 2:22 - Answer to a question from...