Unreal Engine 4.26. Alembic Hair. Q&A Part 4. Official answers from the community.
Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4.
Previous parts:
→ https://youtu.be/IpSVbYveTQA
→ https://youtu.be/vK05WU0YpV4
→ https://youtu.be/028f9d4tKb4
In this video, I will answer the following questions:
→ About the eyebrows and the 32-bit version of the grooming mesh
→ Let's talk again about the problems of exporting Vertex Paint from Xgen.
→ Learn how to check the BaseColor Per Vertex and Roughness channels.
→ Let's talk about Alembic Viewer
→ Is it possible to cache animation hair from other DCCs?
→ What to consider when exporting from Houdini
→ How much hair is optimal and how to optimize the Viewport?
→ Do you plan to support mGPU?
More lessons:
- Unreal Engine 4 → https://bit.ly/2ExhTEx
- Alembic Hair → https://bit.ly/3jIEUnQ
Video content:
0:00 - Subtitle selection
0:05 - Lesson topic
0:50 - Channel support
1:10 - Acknowledgments
2:22 - Answer to a question from Christian Hecht
3:04 - Xgen Vertex Paint in UE4
5:50 - Answer to question from Zhonghe Gao. Importing an animated cache.
7:16 - Export from Houdini. Answer to the question from Nick Burkard
8:45 - Regarding the maximum amount of hair in UE4 Alembic Hair.
12:30 - Forrender Renderfarm
12:37 pm - Promo code to use a 15% lifetime discount on our render farm.
12:40 - Info-partners
12:43 - Ending and preview of other lessons.
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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.
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