Unreal Engine 4.26. Alembic Hair. Q&A Part 4. Official answers from the community.

 Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 4.





Previous parts:


https://youtu.be/IpSVbYveTQA

https://youtu.be/vK05WU0YpV4

https://youtu.be/028f9d4tKb4


In this video, I will answer the following questions:


→ About the eyebrows and the 32-bit version of the grooming mesh

→ Let's talk again about the problems of exporting Vertex Paint from Xgen. 

→ Learn how to check the BaseColor Per Vertex and Roughness channels.

→ Let's talk about Alembic Viewer

→ Is it possible to cache animation hair from other DCCs?

→ What to consider when exporting from Houdini

→ How much hair is optimal and how to optimize the Viewport?

→ Do you plan to support mGPU?




More lessons:


- Unreal Engine 4  → https://bit.ly/2ExhTEx

- Alembic Hair → https://bit.ly/3jIEUnQ



Video content:


0:00 - Subtitle selection

0:05 - Lesson topic

0:50 - Channel support

1:10 - Acknowledgments

2:22 - Answer to a question from Christian Hecht

3:04 - Xgen Vertex Paint in UE4

5:50 - Answer to question from Zhonghe Gao. Importing an animated cache.

7:16 - Export from Houdini. Answer to the question from Nick Burkard

8:45 - Regarding the maximum amount of hair in UE4 Alembic Hair.

12:30 - Forrender Renderfarm

12:37 pm - Promo code to use a 15% lifetime discount on our render farm.

12:40 - Info-partners

12:43 - Ending and preview of other lessons.

 


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Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.



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Best regards, Andrew Krivulya aka Charly.


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