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Showing posts with the label game hair

EXPORT ZBrush Hair to ORNATRIX 3ds Max. Episode 1

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  Hey everyone! Charly here, In Episode 1, learn how to export hairstyles from ZBrush to 3ds Max using Ornatrix for stunning hair renders. We’ll cover curves export, PreVis settings, and hair guide creation. More episodes on Maya and Cinema 4D coming soon! Navigate with timestamps below and subscribe for the full series! Timestamps: 0:00 Welcome to the 3D Hair Series with Ornatrix+Zbrush 0:03 Episode 1: ZBrush to 3ds Max Workflow 0:20 About Two Zbrush Fibermesh Export Methods 0:30 Setting PreVis for Curves (100% & 25%) 0:52 About Polygons Export for HairFromMeshStrips 1:01 About Exporting Ornatrix Curves at 100% 1:12 Importing Curves into 3ds Max 1:38 Combining Curves for Ornatrix 2:10 Converting to Ornatrix Hair Guides 2:15 Scalp & Curves Prep (ResetXForm) 2:40 Applying Ornatrix Hair Preset 3:08 Optimizing Guides for Performance 3:23 Generating Hair with OxHairFromGuides 3:44 Ornatrix ChangeWidth 4:09 Enabling Ornatrix High Quality Visuals in Viewport ...

Unreal Engine 4.25. Alembic Hair. Q&A Part 1. Official answers from the community.

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Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. In this video, I answer questions such as: - solve the problem with DOF / Motion Blur artifacts while rendering hair? - transfer color from Xgen / Ornatrix to Unreal Engine 4? - avoid problems with wool simulation during Bind to skeleton mesh? - export hair from Xgen in three ways using different scripts? - solve the problem with Backface Culling during Scale X = -1? - set up a shader and add texture render? - to flip the texture? - improve shadow rendering and hair/fur quality? More tutorials: - Unreal Engine 4 → https://bit.ly/2ExhTEx - Alembic Hair → https://bit.ly/3jIEUnQ Video content: 0:00 - Lesson topic. 0:29 - Acknowledgments 2:02 - Alembic Hair Groom Asset + DoF = artifacts around edges. Official response from the developers. 4:07 - Color transfer from Xgen / Ornatrix 5:39 - Answer from developers about RootUV and Per Strands /...

Creating Real-time hair with Ornatrix Maya and Vray. Part 2

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In this part we will talk about how to bake: - ROOT and ID maps in V-Ray Render - AO and DIRECT maps in Arnold Render - Normal Map in Knald And also about how to avoid bugs when baking in the new Maya 2019.2      More tutorials: - Ornatrix  →  http://bit.ly/2klPh7r  - V-Ray → http://bit.ly/2kB9ari - Maya → http://bit.ly/2NVabpZ      Video Content: 0:01 - Information about the other voice translations 0:06 - Welcome and lesson topic 0:33 - Fixing a roasting bug in Maya 2019.2 1:29 - ROOT and ID maps in V-Ray Render. 5:42 - AO and DIRECT maps in Arnold Render 10:35 - Preparing the model for baking in Knald. 12:18 - Baking Normal Map in Knald. 13:55 - What will we talk about in the following parts? 14:12 - Forrender Renderfarm 14:21 - Info-Partners 14:24 - The ending and previews of other lessons.            Stay tuned for updates: ★Vkontakte - https://vk.com/artofcharly ★Instagra...